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AgeCommit message (Expand)Author
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-15Some more MSVC8 uninitialed variable warning (see bug #1700986)Sven Hesse
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see b...Sven Hesse
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
2007-04-15Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)Sven Hesse
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
2007-04-13Moving the mutex locking out of the loopSven Hesse
2007-04-13Actually use the palette after loadingSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ve...Sven Hesse
2007-04-09Fix compile.Johannes Schickel
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-09Fixed the background glitchSven Hesse
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
2007-04-09Some fixes for the Gob3 demosSven Hesse
2007-04-09Update new demo descriptionEugene Sandulenko
2007-04-09Add another gob3 demoEugene Sandulenko
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
2007-04-06OopsSven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra...Sven Hesse
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
2007-04-05OopsSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-05This should fix bug #1694830Sven Hesse
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #169...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ...Sven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
2007-03-29formatting.Johannes Schickel
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to f...Sven Hesse
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-19Added FIXME note into the gob code (it tries to write into datafiles, which m...Max Horn
2007-03-18GOB: use EventManager::getMousePos and some cleanupMax Horn
2007-03-17Repaired/Corrected the MD5 listSven Hesse
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Add Spanish bargon MD5 as pointed in bugreport Eugene Sandulenko
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn