Age | Commit message (Expand) | Author |
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari... | Sven Hesse |
2009-08-24 | Add ADI 2.6 FR detection | Arnaud Boutonné |
2009-08-24 | - Add game type ADI2 | Arnaud Boutonné |
2009-08-24 | Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an... | Arnaud Boutonné |
2009-08-24 | Add another extension: SMD | Arnaud Boutonné |
2009-08-23 | Properly initialize _autoDouble, fixing demos that don't set a video mode on ... | Sven Hesse |
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse |
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse |
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné |
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse |
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné |
2009-08-20 | Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a play... | Arnaud Boutonné |
2009-08-20 | modify props size to avoid later error (Size is still temporary) and prepare ... | Arnaud Boutonné |
2009-08-18 | Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au... | Johannes Schickel |
2009-08-17 | Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ... | Arnaud Boutonné |
2009-08-17 | Formatting. | Johannes Schickel |
2009-08-17 | Suppress useless parentheses | Arnaud Boutonné |
2009-08-17 | Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ... | Arnaud Boutonné |
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson |
2009-08-14 | Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and... | Sven Hesse |
2009-08-13 | fix methods | Arnaud Boutonné |
2009-08-13 | Suppress no longer needed Playtoons workaround | Arnaud Boutonné |
2009-08-13 | - Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ... | Arnaud Boutonné |
2009-08-13 | Initial save handler for Playtoons | Arnaud Boutonné |
2009-08-10 | gob - Add 2 files tested and used by Playtoons and Playtoons CK | Arnaud Boutonné |
2009-08-10 | gob - Add a workaround for files (at least in Playtoons) that are tested on C... | Arnaud Boutonné |
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug #283... | Sven Hesse |
2009-08-08 | When opening a data stream, don't read the whole file into memory if not nece... | Sven Hesse |
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse |
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and d... | Sven Hesse |
2009-08-02 | When ESCing videos, seek to the last frame that was meant to be played. Fixes... | Sven Hesse |
2009-07-29 | Oops, fixing a regression I created with the Map_v4/Map_v2-merge | Sven Hesse |
2009-07-28 | More alignment-related changes | Sven Hesse |
2009-07-28 | Changing stuff around a bit so alignment requirements won't increase | Sven Hesse |
2009-07-28 | Silencing two "empty loop body" warnings | Sven Hesse |
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ... | Sven Hesse |
2009-07-25 | Added a workaround to fix the Last Dynasty video greenness for now | Sven Hesse |
2009-07-25 | Move the event recorder to its own class (EventRecoder inside common/EventRec... | Johannes Schickel |
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse |
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ... | Sven Hesse |
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse |
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse |
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse |
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo... | Sven Hesse |
2009-07-21 | Fixing the text input in Gob1 (the loading code wasn't printed as you typed a... | Sven Hesse |
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse |
2009-07-21 | Making some static const uint32s public, older GCC versions don't seem to lik... | Sven Hesse |
2009-07-18 | Adding a workaround for the guard house card game "game over" screen in Woodruff | Sven Hesse |