Age | Commit message (Expand) | Author |
2012-07-30 | GOB: Show the Once Upon A Time fairytale quote | Sven Hesse |
2012-07-30 | GOB: Show the Once Upon A Time wait/load screen | Sven Hesse |
2012-07-30 | GOB: Add a PreGob method to get a localized file name | Sven Hesse |
2012-07-30 | GOB: Add a simple class for PreGob TXT files | Sven Hesse |
2012-07-30 | GOB: Move the background saving into its own class BackBuffer | Sven Hesse |
2012-07-30 | GOB: Show a mock-up of the Once Upon A Time title | Sven Hesse |
2012-07-30 | GOB: Implement the copy protection in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Add PreGob animation utility functions | Sven Hesse |
2012-07-30 | GOB: Verify the language in Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Load the Once Upon A Time fonts | Sven Hesse |
2012-07-30 | GOB: Open the Once Upon A Time archives | Sven Hesse |
2012-07-30 | GOB: Add support for different methods of handling Endianness | Sven Hesse |
2012-07-30 | GOB: Add PreGob input/event utility functions | Sven Hesse |
2012-07-30 | GOB: Add some PreGob and Once Upon A Time cursor functions | Sven Hesse |
2012-07-30 | GOB: Add palettes for Once Upon A Time | Sven Hesse |
2012-07-30 | GOB: Add some generic PreGob graphics functions | Sven Hesse |
2012-07-30 | GOB: Add PreGob stubs for the Once Upon A Time games | Sven Hesse |
2012-07-30 | GOB: Add a more complex detection for Once Upon A Time titles | Sven Hesse |
2012-07-30 | GOB: Add detection tables for Baba Yaga and Abracadabra | Sven Hesse |
2012-07-30 | GOB: Move the method definitions out of the GobMetaEngine class definition | Sven Hesse |
2012-07-30 | GOB: Move drawString into Font | Sven Hesse |
2012-07-30 | GOB: Keep the mouse responsive while waiting for the frame to end | Sven Hesse |
2012-07-30 | GOB: Don't crash when drawPackedSprite() can't open the sprite | Sven Hesse |
2012-07-30 | GOB: Don't crash when there's no _inter object | Sven Hesse |
2012-07-30 | GOB: Don't crash when the engine wasn't fully initialized on exit | Sven Hesse |
2012-07-30 | GOB: const correctness in SoundBlaster::playComposition() | Sven Hesse |
2012-07-30 | GOB: Return proper errors in GobEngine::run() | Sven Hesse |
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel |
2012-07-04 | GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.tot | Sven Hesse |
2012-07-04 | GOB: Add a French DOS version of Geisha | Sven Hesse |
2012-07-04 | GOB: Give the Geisha detection entries proper languages | Sven Hesse |
2012-06-27 | GOB: Report unknown game variant when using the file based fallback detector | Sven Hesse |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse |
2012-06-23 | GOB: Fix a very stupid mistake in the Gob1 background track selection | Sven Hesse |
2012-06-22 | GOB: Give Geisha and Fascination fallback entries AdLib feature flags | Sven Hesse |
2012-06-22 | GOB: Add fallback detection entries for Little Red | Sven Hesse |
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse |
2012-06-22 | GOB: _renderFlags & 0x40 means the we should draw borders around hotspots | Sven Hesse |
2012-06-22 | GOB: Clean up the Fascination window hotspot code a bit | Sven Hesse |
2012-06-22 | GOB: Add Surface::drawRect() | Sven Hesse |
2012-06-22 | GOB: _renderFlags & 0x80 means "Do we have windows?" | Sven Hesse |
2012-06-18 | GOB: Add a workaround for the wrong German animal names in Little Red | Sven Hesse |
2012-06-18 | GOB: Don't loop /all/ sounds in Little Red | Sven Hesse |
2012-06-16 | GOB: Fix a segfault when quitting AJ's World | Sven Hesse |
2012-06-16 | GOB: Add a SaveLoad class for AJ's World | Sven Hesse |
2012-06-16 | GOB: Add a proper GameType for AJ's World | Sven Hesse |
2012-06-16 | GOB: Correct the name of A.J.'s World of Discovery | Sven Hesse |
2012-06-16 | GOB: Add Little Red to the gob games list comment | Sven Hesse |
2012-06-16 | GOB: Remove a superfluous semicolon | Sven Hesse |
2012-06-16 | GOB: Loop the Little Red title music | Sven Hesse |