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2014-10-19GOB: Remove useless memcpy()Sven Hesse
Happened while removing Draw::_vgaSmallPalette in 0f9b1364c. Fixes Coverity issue #1230309.
2014-10-04GOB: Update list of files that contain translatable stringsThierry Crozat
2014-07-08GOB: Remove duplicate entries for Ween DOSSven Hesse
Seems like that happened when I sorted them by platform after splitting up the big detection table in 07b17f711. This fixes bug #6676.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-16GOB: Calculate _totResStart even if no resources followSven Hesse
It's also used as a base offset for TOT strings. This fixes a crash in the Amiga version of Bargon Attack.
2014-03-16GOB: Remove the last remnants of Draw::_vgaSmallPaletteSven Hesse
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649.
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-09GOB: Fascination - Reduce the scope of a couple of variablesStrangerke
2014-01-31GOB: Correct the language field for CroustibatSven Hesse
2014-01-31GOB: Add a game type and detection table for CroustibatSven Hesse
2014-01-31GOB: Move getTotTextItemPart() from Inter_v3 to Inter_v2Sven Hesse
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-08COMMON: Rename ConfigFile to INIFile.Johannes Schickel
This clears up that 'ConfigFile' is actually a class handling only INI-files.
2013-08-03GOB: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GOB: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-06-30GOB: Add hypothetical 32bpp supportSven Hesse
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-19Merge pull request #322 from fingolfin/fix-clang-warningsJohannes Schickel
Fix clang warnings
2013-04-19GOB: Add a call to Inter::animPalette() in the hotspot checkerSven Hesse
The original has the call there too, as confirmed using the disasm of the gob3 binary. This fixes bug #3611208.
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2013-04-15GOB: Fix a misplaced continue / fallthroughSven Hesse
2013-04-15GOB: Change strcpy/strcat to strlcpy/strlcat for safetySven Hesse
2013-04-15GOB: Change strcpy to strlcpy for safetySven Hesse
2013-04-15GOB: Add another sanity checkSven Hesse
2013-04-15GOB: Add a sanity checkSven Hesse
2013-04-15GOB: Fix another potential array overrunSven Hesse
2013-04-15GOB: Fix a potential array overrunSven Hesse
2013-04-15GOB: Fix a leakSven Hesse
2013-04-15GOB: Correct a delete/delete[]-mismatchSven Hesse
2013-04-15GOB: Remove unused member variable in SaveLoad_v6Sven Hesse
2013-04-15GOB: Remove unused member variables in SaveLoad_FascinationSven Hesse
2013-04-08GOB: Add another Spanish DOS version of GeishaSven Hesse
As supplied by alestedx in bug report #3610207
2013-03-20GOB: Plug a leakSven Hesse
2013-03-20GOB: iterator++ -> ++iteratorSven Hesse
2013-01-06GOB: Fix const away cast warning.Johannes Schickel
Thanks to DrMcCoy for looking over this.
2013-01-06GOB: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
The text lines are not drawn completely correct yet, because apparently, GCTFile needs to wrap long lines.
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse