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2013-04-15GOB: Add a sanity checkSven Hesse
2013-04-15GOB: Fix another potential array overrunSven Hesse
2013-04-15GOB: Fix a potential array overrunSven Hesse
2013-04-15GOB: Fix a leakSven Hesse
2013-04-15GOB: Correct a delete/delete[]-mismatchSven Hesse
2013-04-15GOB: Remove unused member variable in SaveLoad_v6Sven Hesse
2013-04-15GOB: Remove unused member variables in SaveLoad_FascinationSven Hesse
2013-04-08GOB: Add another Spanish DOS version of GeishaSven Hesse
2013-03-20GOB: Plug a leakSven Hesse
2013-03-20GOB: iterator++ -> ++iteratorSven Hesse
2013-01-06GOB: Fix const away cast warning.Johannes Schickel
2013-01-06GOB: Update to new IFFDecoder for ILBM imagesTomas Jakobsson
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Allow spaces in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add PreGob::beep()Sven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Add CMPFile::recolor() and ANIFile::recolor()Sven Hesse
2012-07-30GOB: Move recolor() into class SurfaceSven Hesse
2012-07-30GOB: Implement the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add Util::toCP850Lower() / toCP850Upper()Sven Hesse
2012-07-30GOB: Add Font::hasChar()Sven Hesse
2012-07-30GOB: Add support for entering non-ASCII CP850 charactersSven Hesse
2012-07-30GOB: Implement GCT text drawing in the end sectionSven Hesse
2012-07-30GOB: Implement GCT text drawing in the Stork sectionSven Hesse
2012-07-30GOB: Implement GCT drawingSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
2012-07-30GOB: ANIObject can now predict the position/size of future framesSven Hesse
2012-07-30GOB: Implement parts of the Once Upon A Time end sequenceSven Hesse
2012-07-30GOB: Add the frame for normal Once Upon A Time game playSven Hesse
2012-07-30GOB: Reorganize and clean up PreGob / Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the Once Upon A Time "Bye Bye" screenSven Hesse
2012-07-30GOB: Implement the animal names bit Once Upon A TimeSven Hesse
2012-07-30GOB: Add "long" PreGob language suffixesSven Hesse
2012-07-30GOB: Fix some broken German text in Once Upon A TimeSven Hesse
2012-07-30GOB: Move the Once Upon A Time palettes into their own fileSven Hesse
2012-07-30GOB: Play a click sound in the Once Upon A Time menusSven Hesse
2012-07-30GOB: Add some PreGob sound utility functionsSven Hesse
2012-07-30GOB: Stubbily implement the Once Upon A Time menusSven Hesse
2012-07-30GOB: Move the intro parts into OnceUpon::showIntro()Sven Hesse
2012-07-30GOB: Show the specific game title in Once Upon A TimeSven Hesse
2012-07-30GOB: Show the Once Upon A Time fairytale quoteSven Hesse
2012-07-30GOB: Show the Once Upon A Time wait/load screenSven Hesse