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2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
svn-id: r41634
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
svn-id: r41633
2009-06-18Replacing some #includes by forward declarationsSven Hesse
svn-id: r41632
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making ↵Arnaud Boutonné
the difference with CK1 - Add Playtoons CK Monsters (CK1) svn-id: r41611
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
svn-id: r41592
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
svn-id: r41591
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
svn-id: r41590
2009-06-16Encapsulating stack adjustmentsSven Hesse
svn-id: r41589
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance ↵Arnaud Boutonné
"music" is (a little) less buggy svn-id: r41584
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
svn-id: r41579
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
svn-id: r41574
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-15Splitting up parseExpr a bitSven Hesse
svn-id: r41572
2009-06-15Remove some now superfluous commentsSven Hesse
svn-id: r41571
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp ↵Sven Hesse
there as well. No idea where the stricmp came from svn-id: r41570
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the ↵Sven Hesse
structure in o6_assign() svn-id: r41569
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Adding a TYPE_ enumSven Hesse
svn-id: r41567
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
svn-id: r41566
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
svn-id: r41564
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() ↵Sven Hesse
and parseExpr() svn-id: r41563
2009-06-15Merging parseValExpr and parseExprSven Hesse
svn-id: r41562
2009-06-15renamed playtoons target names to insult-free target names (maybe ↵Arnaud Boutonné
non-definitive names) svn-id: r41559
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
svn-id: r41556
2009-06-14Fixed an animation speed regression that got introduced when I added a lag ↵Sven Hesse
compensation for Woodruff svn-id: r41508
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface ↵Sven Hesse
instead of crashing svn-id: r41499
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
svn-id: r41498
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-06-10Gob detection : Arnaud Boutonné
- use GUIO_NOSPEECH and GUIO_NOSUBTITLES intensively, as there is no control other them even when they are present - Replace non-ASCII characters by hex values svn-id: r41429
2009-06-09Fixed CLEARSven Hesse
svn-id: r41409
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
It's got VMD files which are still referenced as IMD svn-id: r41407
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
svn-id: r41406
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
svn-id: r41405
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
svn-id: r41404
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
svn-id: r41403
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
svn-id: r41402
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use ↵Sven Hesse
of the initial palette svn-id: r41308
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵Max Horn
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Demoplayer:Sven Hesse
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294