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2010-08-20Fascination - Add a delay before entering the lab. This was a script issue ↵Arnaud Boutonné
only present in the Amiga and Atari ST versions svn-id: r52221
2010-08-19Fascination - Fix protection screen (and several other glitches like in the ↵Arnaud Boutonné
very last screen behavior) svn-id: r52217
2010-08-18Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵Arnaud Boutonné
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178
2010-08-17Suppress one more useless debug messageArnaud Boutonné
svn-id: r52162
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
svn-id: r52160
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-17Gob - Clean up: suppress blanks and tabs present at the end of lineArnaud Boutonné
svn-id: r52136
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-08-16Fascination - Suppress a debug warning, and replace several warnings by errors.Arnaud Boutonné
svn-id: r52133
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵Arnaud Boutonné
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132
2010-08-16Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵Arnaud Boutonné
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109
2010-08-15Fascination - Add workaround for script bug: wrong track name is called in ↵Arnaud Boutonné
storage room svn-id: r52107
2010-08-15Gob - Follow cppcheck advicesArnaud Boutonné
svn-id: r52106
2010-08-15Suppress some debugging warningsArnaud Boutonné
svn-id: r52104
2010-08-15Fascination - Add handling for window funcLeave on close. This fixes (at ↵Arnaud Boutonné
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103
2010-08-08VIDEO: Use proper palettes in CoktelDecoderSven Hesse
Not just the 6 bits per color component used in VGA svn-id: r51921
2010-08-08VIDEO: Change the mixer parameter from a reference to a pointerSven Hesse
To match the other VideoDecoder classes with sound support. svn-id: r51919
2010-08-08GOB: Reactivate the Coh-Cott-workaroundSven Hesse
svn-id: r51918
2010-08-08GOB: Handle VMD subtitles againSven Hesse
svn-id: r51916
2010-08-08GOB: Fix a VMD slot seeking regressionSven Hesse
svn-id: r51914
2010-08-08GOB: Partly fixing VMD slot playingSven Hesse
svn-id: r51913
2010-08-08GOB: Fix playing of slot videosSven Hesse
The actual frame content is still not there, though :P svn-id: r51911
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
svn-id: r51910
2010-08-08VIDEO/GOB: Implement and use CoktelDecoder::getFrameCoords()Sven Hesse
svn-id: r51909
2010-08-08VIDEO: Fix compilation after the VideoDecoder::load signature change in r51725Sven Hesse
svn-id: r51900
2010-08-08VIDEO/GOB: Stubb VMDDecoderSven Hesse
svn-id: r51896
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
svn-id: r51895
2010-08-08GOB: Make o6_loadCursor use the new VideoPlayer interfaceSven Hesse
svn-id: r51894
2010-08-08GOB: Add copyFrameSven Hesse
svn-id: r51893
2010-08-08GOB: Make o6_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
svn-id: r51891
2010-08-08GOB: Fix videos with the kNoVideo flagSven Hesse
svn-id: r51887
2010-08-08GOB: Make the demoplayer use the new VideoPlayer interfaceSven Hesse
svn-id: r51885
2010-08-08GOB: Fix another another with continuing videosSven Hesse
svn-id: r51883
2010-08-08GOB: Play 23 frames backwards, not back to frame 23Sven Hesse
svn-id: r51882
2010-08-08GOB: Another VideoPlayer interface adaptionSven Hesse
svn-id: r51880
2010-08-08GOB: Make the Bargon Attack intro use the new VideoPlayer interfaceSven Hesse
svn-id: r51879
2010-08-08GOB: Fix video continuingSven Hesse
svn-id: r51878
2010-08-08GOB: Make o4_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
svn-id: r51876
2010-08-08VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFileSven Hesse
Stubbing CoktelDecoder::hasEmbeddedFile() and CoktelDecoder::getEmbeddedFile(), formerly hasExtraData/getExtraData. svn-id: r51875
2010-08-08GOB: Minor cleanupSven Hesse
svn-id: r51873
2010-08-08GOB: Fix video workaround detectionSven Hesse
svn-id: r51872
2010-08-08VIDEO/GOB: Fix IMD playingSven Hesse
Fix IMD playing for some fringe cases, especially when seeking beforehand. svn-id: r51871
2010-08-08GOB: Use the new VideoPlayer interface for coktel.imdSven Hesse
svn-id: r51869
2010-08-08GOB: Make playImd() use the new VideoPlayer interfaceSven Hesse
svn-id: r51868
2010-08-08VIDEO/GOB: Implement IMD frame renderingSven Hesse
svn-id: r51867
2010-08-08VIDEO/GOB: Implement IMD frame decodingSven Hesse
Rendering the frame video data is still stubbed out. svn-id: r51866
2010-08-08VIDEO/GOB: Implement IMD loadingSven Hesse
svn-id: r51865
2010-08-08GOB: Make o2_playImd use the new VideoPlayer interfaceSven Hesse
svn-id: r51864
2010-08-08GOB: Hook the new IMDDecoder into VideoPlayerSven Hesse
svn-id: r51863
2010-08-08GOB: Properly utilize FixedRateVideoDecoder::getTimeToNextFrame()Sven Hesse
svn-id: r51861