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2011-01-20GOB: Implement looping live videosSven Hesse
Needed for the buttons in the Playtoons series svn-id: r55359
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
svn-id: r55358
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse
svn-id: r55357
2011-01-20GOB: Don't temper with the break key for live videosSven Hesse
svn-id: r55355
2011-01-20GOB: Make blocking videos defaultSven Hesse
svn-id: r55354
2011-01-20GOB: Ignore a few more dummy filesSven Hesse
svn-id: r55353
2011-01-20GOB: Removing a useless debug warningSven Hesse
svn-id: r55352
2011-01-20GOB: Also ignore writing to kSaveModeIgnore filesSven Hesse
svn-id: r55351
2011-01-20GOB: Change a warning() into a debugC()Sven Hesse
Because it gets on my nerves :P svn-id: r55350
2011-01-20GOB: Don't not play videos with only soundSven Hesse
svn-id: r55349
2011-01-20GOB: Reverse-blit the final frame of a live videoSven Hesse
Fixes some glitches at the end of live videos svn-id: r55347
2011-01-20GOB: Urban: Fix missing visuals at Cemetary/LabSven Hesse
Urban Runner decouples _frontSurface and _spritesArray[kFrontSurface] at that screen... *sigh* svn-id: r55346
2011-01-20GOB: Use Surface::blit() in VideoPlayer::copyFrame()Sven Hesse
svn-id: r55344
2011-01-20GOB: Make Urban Runner's "3D view" work againSven Hesse
svn-id: r55340
2011-01-19GOB: Implement "live" (non-blocking) videosSven Hesse
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
svn-id: r55323
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
svn-id: r55321
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298
2011-01-18GOB: Fix the indenting :PSven Hesse
svn-id: r55297
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
svn-id: r55296
2011-01-18GOB: Add a workaround for Inca2Sven Hesse
The scripts seem to depend on var32_236 to be cleared at the start of each new script file. svn-id: r55295
2011-01-18GOB: Add some sanity checksSven Hesse
svn-id: r55294
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
Makes the "Try again" after a death work svn-id: r55293
2011-01-18GOB: Fix a stupid typo in o2_readData()Sven Hesse
svn-id: r55290
2011-01-18GOB: Fix Woodruff object videosSven Hesse
svn-id: r55289
2011-01-18GOB: Increase debug level for a debug messageSven Hesse
svn-id: r55287
2011-01-18GOB: Fix Urban Runner hotspot textsSven Hesse
Thanks to SylvainTV :) svn-id: r55286
2011-01-18GOB: Add a sanity check in oPlaytoons_readDataSven Hesse
svn-id: r55284
2011-01-18GOB: Add chroma values linear interpolation in drawYUVSylvain Dupont
Fixes the blockiness and apparent color shifting in some Urban Runner menu icons. svn-id: r55283
2011-01-17GOB: Make the variable stack endianness-independentSven Hesse
Since Urban Runner casts int16s to uint32 before pushing them onto the stack and after popping assumes it's little endian, we have explicitely preserve the variable space endianness while pushing/popping. svn-id: r55277
2011-01-17GOB: Fix o2_pushVars()Sven Hesse
Fixes Urban Runner loading. This being broken has the potential of messing up /everything/ in unpredictable ways, so saves of games using this opcode may be borked. Thankfully, I *think* it's just Urban Runner, which isn't working/supported yet anyway. svn-id: r55276
2011-01-17GOB: Fix the flow rate gauge in Urban RunnerSven Hesse
svn-id: r55275
2011-01-16GOB: Remove unused old shade functionsSven Hesse
svn-id: r55274
2011-01-16GOB: Adding a proper shade methodSven Hesse
svn-id: r55273
2011-01-16GOB: Use the correct font and shade color in Urban RunnerSven Hesse
svn-id: r55272
2011-01-16GOB: Add a method to get a true palette colorSven Hesse
svn-id: r55271
2011-01-16GOB: Don't clobber the global paletteSven Hesse
svn-id: r55270
2011-01-16GOB: Remove unused declarationsSven Hesse
svn-id: r55269
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
svn-id: r55264
2011-01-16GOB: Add the property switchColorModeSven Hesse
To allow the videoplayer (and ultimatively the demoplayer) to switch color modes if necessary. svn-id: r55262
2011-01-16GOB: Add setTrueColor()Sven Hesse
To change ScummVM's color mode on-the-fly svn-id: r55261
2011-01-16GOB: Add setBPP()Sven Hesse
To allow converting the surface's bytes per pixel without destroying it first. svn-id: r55260
2010-12-31GOB: Minor Correction in Debug Console Header.David Turner
svn-id: r55074
2010-12-16VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointerMatthew Hoops
svn-id: r54927
2010-12-07GOB: Fix byte *getFile() for loose filesSven Hesse
A very, very stupid error on my part :P svn-id: r54826
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-12-02GOB: Make drawYUV() more clearSven Hesse
(It's still wrong though :P) svn-id: r54744
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
svn-id: r54724
2010-12-01GOB: little clean-upArnaud Boutonné
Remove a useless include of cursorman.h and several superflous empty lines. svn-id: r54718
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385