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2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
svn-id: r55636
2011-01-29GOB: Remove the long obsolete inter_execPtrSven Hesse
svn-id: r55635
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
svn-id: r55634
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
svn-id: r55633
2011-01-29GOB: Stub o7_loadGroupsSven Hesse
svn-id: r55632
2011-01-29GOB: o7_draw0x59 is o7_callGroupSven Hesse
svn-id: r55631
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
svn-id: r55628
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2011-01-29GOB: Remove unnecessary semicolonTorbjörn Andersson
svn-id: r55609
2011-01-27GOB: Only draw text when coordinates are within the surfaceSven Hesse
svn-id: r55575
2011-01-27GOB: Stop drawing a letter on surface boundariesSven Hesse
svn-id: r55574
2011-01-27GOB: Add Pixel::isValid() and ConstPixel::isValid()Sven Hesse
svn-id: r55573
2011-01-27GOB: Add sanity checks to Pixel and ConstPixelSven Hesse
svn-id: r55571
2011-01-27GOB: Implement backuping of sprites, sounds, fonts in totSubSven Hesse
svn-id: r55565
2011-01-27GOB: Add SoundDesc::swap()Sven Hesse
svn-id: r55564
2011-01-27GOB: Add o7_draw0x59 stubSven Hesse
svn-id: r55563
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
svn-id: r55562
2011-01-26GOB: Add 2 Addy 4 base fake save handlersSven Hesse
svn-id: r55553
2011-01-26GOB: Another fake Addy 4 save handlerSven Hesse
svn-id: r55552
2011-01-26GOB: Another fake file pathSven Hesse
svn-id: r55551
2011-01-26GOB: Use a fake cursor for Addy for now :PSven Hesse
svn-id: r55550
2011-01-26GOB: Add stub save handlers for Addy 4 (Grundschule)Sven Hesse
svn-id: r55549
2011-01-26GOB: Increase kFontCount for AddySven Hesse
svn-id: r55548
2011-01-26GOB: Check font index for kFontCountSven Hesse
svn-id: r55547
2011-01-26GOB: Add a small playTot change for AddySven Hesse
svn-id: r55546
2011-01-26GOB: Increase kEnvironmentCount to 20 for AddySven Hesse
svn-id: r55545
2011-01-26GOB: o7_draw0x93 is o7_setVolumeSven Hesse
svn-id: r55544
2011-01-25GOB: Add a sanity check to o1_freeFontSven Hesse
svn-id: r55537
2011-01-25GOB: Add o7_zeroVar and partially implement draw0x89Sven Hesse
svn-id: r55536
2011-01-25GOB: Add a sanity check assert()Sven Hesse
svn-id: r55535
2011-01-25GOB: Implement getting/setting values from INI filesSven Hesse
Setting is non-permanent for now svn-id: r55534
2011-01-25GOB: Add a small manager for INI configsSven Hesse
svn-id: r55533
2011-01-25GOB: o7_draw0x8A is o7_findFile()Sven Hesse
svn-id: r55531
2011-01-25GOB: Add a workaround for taking the music sheet from Dr. Dramish's carSven Hesse
svn-id: r55530
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
svn-id: r55529
2011-01-25GOB: Add a FakeFileHandlerSven Hesse
For temporarily storing save "files" svn-id: r55528
2011-01-25GOB: o7_draw0x57 is o7_intToStringSven Hesse
svn-id: r55527
2011-01-25GOB: o7_draw0x0D is o7_loadCursorSven Hesse
Not implemented yet, because they're in cursor32.dll as PE resources... svn-id: r55526
2011-01-25GOB: Add o7_oemToANSISven Hesse
I don't think that we'll need that :P svn-id: r55522
2011-01-25GOB: o7_draw0xA1 is o7_getINIValueSven Hesse
svn-id: r55521
2011-01-25GOB: Adi 4 should get a Inter_v7 tooSven Hesse
svn-id: r55518
2011-01-25GOB: o7_draw0x90 is o7_loadLBMSven Hesse
Stubbed for now svn-id: r55517
2011-01-25GOB: o7_draw0xC4 is o7_opendBaseSven Hesse
Not implemented for now, of course svn-id: r55516
2011-01-25GOB: o7_draw0x44 is o7_displayWarningSven Hesse
svn-id: r55515
2011-01-25GOB: o7_draw0x8C is o7_getSystemPropertySven Hesse
svn-id: r55514
2011-01-25GOB: Some more Addy stubsSven Hesse
svn-id: r55509
2011-01-25GOB: Adding stubs for AddySven Hesse
svn-id: r55508
2011-01-24GOB: Wait for the exact moment of the video sound's endSven Hesse
This should fix all cut-off sound issues in Urban Runner svn-id: r55503