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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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griffon
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2019-11-17
GRIFFON: Replace use of abs() with ABS()
Cameron Cawley
2019-11-15
GRIFFON: Allow skipping logos with ESC
Eugene Sandulenko
2019-11-14
GRIFFON: Fix compilation on Amiga
Eugene Sandulenko
2019-11-13
GRIFFON: Fix GMM loading from options and title
Eugene Sandulenko
2019-11-13
GRIFFON: Fix loading from GMM
Eugene Sandulenko
2019-11-13
GRIFFON: Fix random loading time
Eugene Sandulenko
2019-11-13
GRIFFON: Fix loading from launcher
Eugene Sandulenko
2019-11-13
GRIFFON: Implemented loading from launcher
Eugene Sandulenko
2019-11-13
GRIFFON: Added support for extended saves
Eugene Sandulenko
2019-11-13
GRIFFON: Fix color fill for hidden 'save', and skip it in the navigation
Eugene Sandulenko
2019-11-13
GRIFFON: Hide 'save' item from menu when there is nothing to save
Eugene Sandulenko
2019-11-13
GRIFFON: Fix the menu logic. Finally!
Eugene Sandulenko
2019-11-13
GRIFFON: More work on game modes
Eugene Sandulenko
2019-11-13
GRIFFON: Added 'nodamage' console command
Eugene Sandulenko
2019-11-13
GRIFFON: Render savestates after save
Eugene Sandulenko
2019-11-13
GRIFFON: Fix GCC Compiler Warnings
D G Turner
2019-11-13
GRIFFON: More work on game states
Eugene Sandulenko
2019-11-13
GRIFFON: Initial code for game modes
Eugene Sandulenko
2019-11-13
GRIFFON: Some renaming
Strangerke
2019-11-13
GRIFFON: Fix save screen
Strangerke
2019-11-13
GRIFFON: Fix unitialize variable breaking the save screen
Strangerke
2019-11-13
GRIFFON: Fix misleading comments
Strangerke
2019-11-13
GRIFFON: Fix engine id
Eugene Sandulenko
2019-11-13
GRIFFON: Initialize variables
Eugene Sandulenko
2019-11-13
GRIFFON: Fix regressions in newsaveload function
Strangerke
2019-11-13
GRIFFON: Reduce the scope of two variables
Strangerke
2019-11-13
GRIFFON: Fixes for engineId changes
Eugene Sandulenko
2019-11-13
GRIFFON: Simplified quit event handling
Eugene Sandulenko
2019-11-13
GRIFFON: cleanup
Eugene Sandulenko
2019-11-13
GRIFFON: Implemented Player::reset()
Eugene Sandulenko
2019-11-13
GRIFFON: Use smaller data type for static array
Eugene Sandulenko
2019-11-13
GRIFFON: Initialize variable
Eugene Sandulenko
2019-11-13
GRIFFON: Added copyright reference
Eugene Sandulenko
2019-11-13
GRIFFON: Mark engine as 16bit
Eugene Sandulenko
2019-11-13
GRIFFON: Fix warning
Eugene Sandulenko
2019-11-13
GRIFFON: Fix sluggishness in the inventory menu
Eugene Sandulenko
2019-11-13
JANITORIAL: Indentation fixes
Eugene Sandulenko
2019-11-13
GRIFFON: Remove obsolete FIXMEs
Eugene Sandulenko
2019-11-13
GRIFFON: Refactored config menu to switch statements
Eugene Sandulenko
2019-11-13
GRIFFON: Resolve todo
Eugene Sandulenko
2019-11-13
GRIFFON: Fix newgame menu sluggishnes and simplify code
Eugene Sandulenko
2019-11-13
GRIFFON: Fix saveload menu fadein
Eugene Sandulenko
2019-11-13
GRIFFON: Load savestate info only once
Eugene Sandulenko
2019-11-13
GRIFFON: Fix TheEnd screen fadeout
Eugene Sandulenko
2019-11-13
GRIFFON: Fixed endgame fadeouts
Eugene Sandulenko
2019-11-13
GRIFFON: Made theEnd() work properly
Eugene Sandulenko
2019-11-13
GRIFFON: Implement quitting from the endgame
Eugene Sandulenko
2019-11-13
GRIFFON: Fixed music stopping
Eugene Sandulenko
2019-11-13
GRIFFON: Removed recursiveness on end game
Eugene Sandulenko
2019-11-13
GRIFFON: Optimized even handling in cutscenes
Eugene Sandulenko
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