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2018-08-03GROOVIE: Allow saving via GMM and increase save slots to 25David Fioramonti
If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2014-06-05GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup.D G Turner
This is now uneeded as the GUI debugger superclass implements the same functionality and this removes a bunch of complexity from the Groovie engine debug calls. Also, removed groovie prefix from the debug flag naming as unecessary as these are within the Groovie namespace.
2014-06-01GROOVIE: Remove groovie2 8bpp modeMatthew Hoops
It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently
2014-02-18GROOVIE: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-02GROOVIE: Simplify the movie speed settings and add a GUI optionFilippos Karapetis
This removes the "iOS" speed setting, where some movies could get out of sync. Two movie options are now available, "normal" and "fast" movie speed, which is the old "tweaked" setting. With the "fast" movie speed, the movie speed is changed to match that of the iOS version, but only in movies with sound. Movies without sound (like the supernatural animations, i.e. the "teeth" icon in-game) are still played at their regular speed, to avoid music sync issues.
2012-11-15GROOVIE: Added documentation for the GameSpeed enumFilippos Karapetis
2011-06-03GROOVIE: Remove Unecessary debugger errorString() function.D G Turner
2011-05-31Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: engines/groovie/script.cpp
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: audio/decoders/qdm2.h common/util.cpp engines/groovie/music.cpp engines/groovie/resource.h video/qt_decoder.cpp video/qt_decoder.h
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-07GROOVIE: Add additional play-speed modes to T7G.Scott Thomas
These two speed modes enable faster movement throughout the mansion. iOS mode matches the behavior of the official iOS release while tweaked mode additionally uses original framerate for 'teeth' animations.
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-07-01Add support for the 'fallback' MIDI in T7G's intro when the CD track cannot ↵Matthew Hoops
be found. The intro music in the Mac version now plays. svn-id: r50564
2010-06-07Groovie:Jordi Vilalta Prat
- Rewritten T7G's font code to subclass Graphics::Font and make it cleaner. - Use theme fonts for the Mac version of T7G (which used ugly system fonts originally). With this the Mac version should be completable. - Cleanup include interdependencies. svn-id: r49487
2010-05-11Add support for loading T7G Mac resources using the MacResManager.Matthew Hoops
svn-id: r49005
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-11-27Brief Groovie namespace commentScott Thomas
svn-id: r46161
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-23GROOVIE: Reduce header interdependencyMax Horn
svn-id: r46116
2009-09-24Changed _script to be a pointer, in order to control its ↵Filippos Karapetis
creation/destruction, like the rest of the groovie engine parts, and resolve a potential issue that Microsoft claims to be severe (warning C4355, read more here: http://msdn.microsoft.com/en-us/library/3c594ae3.aspx) svn-id: r44303
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas
svn-id: r43598
2009-03-10Groovie: Initial support for different opcode setsJordi Vilalta Prat
svn-id: r39282
2009-03-01Groovie: Merged init() and go() into run()Jordi Vilalta Prat
svn-id: r39023
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-15Fixed compiler warning about loss of precisionPaul Gilbert
svn-id: r38222
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-08T7G: Stage one of move to ScummVM's CursorMan: rename groovie one so it ↵Henry Bush
doesn't have same name svn-id: r35793
2008-11-24T7G: Add a debug level to play movies fast with no pcm sound (unstable)Henry Bush
svn-id: r35165
2008-11-24T7G: AI in microscope puzzle is "complete" (ie good enough for now)Henry Bush
svn-id: r35164
2008-11-16T7G: Two leftover commits from t7gre: fix broken palette on intro video, and ↵Henry Bush
add scriptvar debug flag svn-id: r35095
2008-11-15Simplify error debugging by implementing GroovieEngine::errorString()Jordi Vilalta Prat
svn-id: r35087
2008-11-14Patch #2271425: Groovie engineMax Horn
svn-id: r35060