Age | Commit message (Collapse) | Author |
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If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.
I checked this with t7g, but not with the 11th guest or any other Groovie game.
The original in-game loading/saving can still only access the first 10 save
slots (0-9).
Its possible to saving via the GMM when the game is interactive.
Loading a game saved via the gui using the original in-game load menu
works fine.
Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
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Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
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This is now uneeded as the GUI debugger superclass implements the same
functionality and this removes a bunch of complexity from the Groovie
engine debug calls. Also, removed groovie prefix from the debug flag
naming as unecessary as these are within the Groovie namespace.
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It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently
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This removes the "iOS" speed setting, where some movies could get out
of sync. Two movie options are now available, "normal" and "fast" movie
speed, which is the old "tweaked" setting. With the "fast" movie speed,
the movie speed is changed to match that of the iOS version, but only
in movies with sound. Movies without sound (like the supernatural
animations, i.e. the "teeth" icon in-game) are still played at their
regular speed, to avoid music sync issues.
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Conflicts:
engines/groovie/script.cpp
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Conflicts:
audio/decoders/qdm2.h
common/util.cpp
engines/groovie/music.cpp
engines/groovie/resource.h
video/qt_decoder.cpp
video/qt_decoder.h
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These two speed modes enable faster movement throughout the mansion.
iOS mode matches the behavior of the official iOS release while
tweaked mode additionally uses original framerate for 'teeth'
animations.
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svn-id: r53484
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be found. The intro music in the Mac version now plays.
svn-id: r50564
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- Rewritten T7G's font code to subclass Graphics::Font and make it cleaner.
- Use theme fonts for the Mac version of T7G (which used ugly system fonts
originally). With this the Mac version should be completable.
- Cleanup include interdependencies.
svn-id: r49487
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svn-id: r49005
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svn-id: r47541
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svn-id: r46161
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without details; help filling these out is welcome)
svn-id: r46128
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svn-id: r46116
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creation/destruction, like the rest of the groovie engine parts, and resolve a potential issue that Microsoft claims to be severe (warning C4355, read more here: http://msdn.microsoft.com/en-us/library/3c594ae3.aspx)
svn-id: r44303
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svn-id: r43598
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svn-id: r39282
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svn-id: r39023
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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svn-id: r38222
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svn-id: r36132
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doesn't have same name
svn-id: r35793
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svn-id: r35165
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svn-id: r35164
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add scriptvar debug flag
svn-id: r35095
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svn-id: r35087
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svn-id: r35060
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