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path: root/engines/groovie/saveload.h
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2018-08-03GROOVIE: Allow saving via GMM and increase save slots to 25David Fioramonti
If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer.
2014-02-18GROOVIE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-07ENGINES: Do not include engines/savestate.h from engines/game.hMax Horn
svn-id: r54119
2009-01-13Reduced savegame code duplication and added savegame format versioning.Jordi Vilalta Prat
svn-id: r35855