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2016-03-13BACKENDS: Only expose one set of functions for AudioCDManagerMatthew Hoops
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13BACKENDS: Move to an openCD() without parameters as the public APIMatthew Hoops
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2015-08-30AUDIO: Make Rewindable- and SeekableAudioStream inherit virtuallyMatthew Hoops
2015-06-30GROOVIE: add support for TIMB chunkMartin Kiewitz
also fix MT32 instrument filename (which was "fatFAT.MT" by accident)
2015-06-28GROOVIE: Silence a gcc warningMatthew Hoops
2015-06-28GROOVIE: add support for Miles Audio MIDI driverMartin Kiewitz
- currently optional, to enable set milesAudioEnabled to true
2014-11-07GROOVIE: Do not play audio in V2 games when only one frame is shownFilippos Karapetis
2014-11-04GROOVIE: Handle transparency in Gamepad videos in the 11th HourFilippos Karapetis
2014-11-04GROOVIE: More bugfixes for V2 puzzle overlay videosFilippos Karapetis
2014-11-04GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)Filippos Karapetis
2014-11-04GROOVIE: More work on transparency in the puzzle scenes for V2 gamesFilippos Karapetis
This fixes most of the transparency issues in the puzzle screens. They are still not correct, as the relevant videos play completely, instead of showing a single frame. This also fixes issues with commit 2d42ab8
2014-11-03GROOVIE: Fix video transparency in V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Initial implementation of direct game load for the 11th HourFilippos Karapetis
2014-11-03GROOVIE: Add a stub for opcode 42 in V2 gamesFilippos Karapetis
This was o_cellmove in T7G (the Microscope puzzle)
2014-11-03GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreenFilippos Karapetis
2014-11-03GROOVIE: Add initial full screen functionality for V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Finish implementation of o_hotspot_outrectFilippos Karapetis
This is needed by the main menu in the 11th Hour
2014-06-05GROOVIE: Use debugC() and debugCN() functions directly in script debug.D G Turner
This removes the debugScript() wrapper, which can now be implemented directly using the relevant debug function. This avoids the variadic debug functions being wrapped in a second layer of variadic function which is probably causing a significant overhead.
2014-06-05GROOVIE: Remove engine-specific "all" debugflag. Minor naming cleanup.D G Turner
This is now uneeded as the GUI debugger superclass implements the same functionality and this removes a bunch of complexity from the Groovie engine debug calls. Also, removed groovie prefix from the debug flag naming as unecessary as these are within the Groovie namespace.
2014-06-02GROOVIE: Add sanity checks and range limits to copyRect opcode param.D G Turner
This prevents segfault crashes in "The 11th Hour" when you open the Gamebook palmtop from the top of the screen. The opcode needs some work on the changes from 7th Guest, but this will prevent crashes while this is being worked on.
2014-06-02GROOVIE: Only compile ROQ when groovie2 is enabledMatthew Hoops
2014-06-01GROOVIE: Switch to 32bpp only in groovie2Matthew Hoops
Needed for alpha
2014-06-01GROOVIE: Fix various roq glitchesMatthew Hoops
They should now all decode correctly
2014-06-01GROOVIE: Switch roq decoding to do YUV decoding on codebook loadMatthew Hoops
2014-06-01GROOVIE: Remove groovie2 8bpp modeMatthew Hoops
It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-09GROOVIE: Remove two useless variablesStrangerke
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18GROOVIE: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23GRAPHICS: Let Font take uint32 as character codes.Johannes Schickel
This is required to support UTF-32 strings but does not make them work automatically!
2013-09-16GROOVIE: Fix ROQ JPEG decodingMatthew Hoops
2013-09-16Merge pull request #376 from lordhoto/libjpegJohannes Schickel
GRAPHICS: Implement JPEGDecoder based on libjpeg.
2013-09-16GRAPHICS: Make JPEGDecoder request RGB output from libjpeg by default.Johannes Schickel
This fixes loading of JPEG files which contain RGB color space instead of YUV. It is a pretty odd extension of JPEG files by Adobe which is indicated by this: http://www.sno.phy.queensu.ca/~phil/exiftool/TagNames/JPEG.html#Adobe To still support Groovie's need for YUV data I added some possibility to request direct YUV output.
2013-09-16GRAPHICS: Implement JPEGDecoder based on libjpeg.Johannes Schickel
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03GROOVIE: Take advantage of Surface::getPixels.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-27GROOVOE: Plug memory leak. CID 1003912Eugene Sandulenko