Age | Commit message (Collapse) | Author |
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svn-id: r41528
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svn-id: r41272
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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char pointers)
svn-id: r41000
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svn-id: r40867
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svn-id: r39408
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svn-id: r39406
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svn-id: r39388
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0.13.0
svn-id: r39387
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from the same game files
svn-id: r39358
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- Add some 11H opcodes
svn-id: r39313
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svn-id: r39291
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svn-id: r39282
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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svn-id: r39109
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svn-id: r39024
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svn-id: r39023
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
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track, and the background track starts on beginning of input loop (not at end of main track).
svn-id: r38284
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svn-id: r38283
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svn-id: r38222
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level at end of applyfading, in case it gets set to correct level during it.
svn-id: r36173
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svn-id: r36170
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svn-id: r36147
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svn-id: r36142
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svn-id: r36140
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svn-id: r36139
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svn-id: r36132
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2474078, but might break other things so I'm not going to backport it.
svn-id: r36125
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svn-id: r35865
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svn-id: r35863
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svn-id: r35858
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when loading from the launcher)
- Removed the _syst attribute in Cursor_t7g
svn-id: r35856
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svn-id: r35855
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svn-id: r35854
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svn-id: r35844
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doesn't have same name
svn-id: r35793
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svn-id: r35792
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script, due to the quit status being updated by the event loop
svn-id: r35779
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svn-id: r35778
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svn-id: r35656
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svn-id: r35651
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svn-id: r35648
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svn-id: r35620
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svn-id: r35614
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svn-id: r35598
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svn-id: r35525
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svn-id: r35520
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svn-id: r35509
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