Age | Commit message (Collapse) | Author |
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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- Obey the mute setting.
- Report the supported music types.
svn-id: r52633
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svn-id: r51495
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svn-id: r51274
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svn-id: r51206
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- Make some small optimizations to the VDX player. The changes aren't
noticeable on desktop computers, but it showed changes on the profiler.
Let's see if it helps limited platforms.
- Clarify a few variable names and clean their usage.
svn-id: r51205
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
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svn-id: r50840
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svn-id: r50667
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svn-id: r50611
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be found. The intro music in the Mac version now plays.
svn-id: r50564
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select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
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svn-id: r50165
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svn-id: r50163
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svn-id: r50128
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easier to see what it's doing.
svn-id: r50114
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svn-id: r49919
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svn-id: r49883
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
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svn-id: r49678
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
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- Rewritten T7G's font code to subclass Graphics::Font and make it cleaner.
- Use theme fonts for the Mac version of T7G (which used ugly system fonts
originally). With this the Mac version should be completable.
- Cleanup include interdependencies.
svn-id: r49487
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svn-id: r49119
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svn-id: r49117
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svn-id: r49112
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svn-id: r49005
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svn-id: r48936
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svn-id: r48935
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
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svn-id: r48821
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svn-id: r48637
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svn-id: r48359
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svn-id: r48287
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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svn-id: r48279
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sound/decoders/
svn-id: r47579
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svn-id: r47541
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svn-id: r47395
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
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svn-id: r47333
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/ company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
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svn-id: r47189
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header common/types.h
svn-id: r47180
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before freeing it, which isn't necessary.
svn-id: r46941
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svn-id: r46867
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svn-id: r46524
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svn-id: r46523
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