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path: root/engines/hdb/ai-init.cpp
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2019-09-03HDB: Fix save/loading of inventoryEugene Sandulenko
2019-09-03HDB: Refarcot entity save/loading into separate methodsEugene Sandulenko
2019-09-03HDB: Fix AI::loadSaveFile()Eugene Sandulenko
2019-09-03HDB: Fix warningsEugene Sandulenko
2019-09-03HDB: Unstub save/load _animTargets[i].gfxListNipun Garg
2019-09-03HDB: Unstub Load/Save _ents and _floatsNipun Garg
2019-09-03HDB: Unstub code for saving and loading GfxNipun Garg
2019-09-03HDB: Add FuncLookUp structs and functionsNipun Garg
2019-09-03HDB: Add AI save() and loadSaveFile()Nipun Garg
There are stubs for Pointers and Function Pointers
2019-09-03HDB: Fix enity lists, and warn on missing filesEugene Sandulenko
2019-09-03HDB: Add _laserRescan and _laserOnScreenNipun Garg
2019-09-03HDB: Add missing initialization dataNipun Garg
2019-09-03HDB: Add Gate PuddlesNipun Garg
2019-09-03HDB: Move Bots gfx into _ai classNipun Garg
2019-09-03HDB: Move Bots gfx into _gfxNipun Garg
2019-09-03HDB: Remove '#if 0' conditionalsNipun Garg
2019-09-03HDB: Commet out non-compiling codeNipun Garg
2019-09-03HDB: Add Gfx dataNipun Garg
2019-09-03HDB: Fix uninitized frame countersNipun Garg
2019-09-03HDB: Add _bridges dataNipun Garg
2019-09-03HDB: Rename _drawMan -> _gfxEugene Sandulenko
2019-09-03HDB: Add _deliveries dataNipun Garg
2019-09-03HDB: Rewrite _animTargets as a struct arrayNipun Garg
2019-09-03HDB: Add _callbacks dataNipun Garg
2019-09-03HDB: Add _luaList dataNipun Garg
2019-09-03HDB: Add _triggerList dataNipun Garg
2019-09-03HDB: Add _dummyLaserNipun Garg
2019-09-03HDB: Add _teleporters dataNipun Garg
2019-09-03HDB: Add _arrowPaths dataNipun Garg
2019-09-03HDB: Implemented AI::drawLevel2Ents()Eugene Sandulenko
2019-09-03HDB: More debug output for entity drawingEugene Sandulenko
2019-09-03HDB: Adding tracing of entity drawingEugene Sandulenko
2019-09-03HDB: Add entityName to _dummyPlayerNipun Garg
2019-09-03HDB: Add initAnimInfo()Nipun Garg
2019-09-03HDB: Modify AI pointer arrays to be struct arraysNipun Garg
2019-09-03HDB: Shift Action initialization to AI()Nipun Garg
2019-09-03HDB: Add _actions list and related dataNipun Garg
2019-09-03HDB: Add _dummyPlayer as Virtual PlayerNipun Garg
2019-09-03HDB: Add _animTargets and related dataNipun Garg
2019-09-03HDB: Add AutoAction struct and _autoActions arrayNipun Garg
2019-09-03HDB: Add variables for AutoAction tilesNipun Garg
2019-09-03HDB: Add _floats dataNipun Garg
Addition includes struct and member variables
2019-09-03HDB: Fix waypointGfx DataTypeNipun Garg
2019-09-03HDB: Clear Player Graphics in restartSystem()Nipun Garg
2019-09-03HDB: Clear Waypoint data in AI::init()Nipun Garg
2019-09-03HDB: Remove 'Cache Graphics for Inventory' stubNipun Garg
2019-09-03HDB: Add Waypoint dataNipun Garg
Addition includes constants, structs and member variables
2019-09-03HDB: Add clearPersistent()Nipun Garg
2019-09-03HDB: Clear Player data: init() and restartSystem()Nipun Garg
2019-09-03HDB: Add restartSystem() and call it from init()Nipun Garg