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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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hdb
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hdb.cpp
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2019-09-03
HDB: Add stubbed useEntity()
Nipun Garg
2019-09-03
HDB: Add paint() to draw static images
Nipun Garg
2019-09-03
HDB: Load _map outside of the game loop
Nipun Garg
2019-09-03
HDB: Remove unreachable return statements
Nipun Garg
2019-09-03
HDB: Move the _map and _ai code into the game loop
Nipun Garg
2019-09-03
HDB: Add the AI class to hdb.cpp
Nipun Garg
2019-09-03
HDB: Call level_loaded Lua function from hdb.cpp
Nipun Garg
2019-09-03
HDB: Do not blit whole screen
Eugene Sandulenko
2019-09-03
HDB: Make _globalSurface Back Buffer
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawSky from hdb.cpp
Nipun Garg
2019-09-03
HDB: Change filenames to full-game versions
Nipun Garg
2019-09-03
HDB: Fix C++11 usage in _format
Nipun Garg
2019-09-03
HDB: Abstract the common PixelFormat to hdb.h
Nipun Garg
2019-09-03
HDB: Call _map->draw() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Modify hdb.cpp to use Tile/Picture's draw()
Nipun Garg
2019-09-03
HDB: Add kScreenWidth and kScreenHeight enums
Nipun Garg
2019-09-03
HDB: Add the Common::RandomSource _rnd
Nipun Garg
2019-09-03
HDB: Add _drawMan to hdb.cpp
Nipun Garg
2019-09-03
HDB: Replace the map in hdb.cpp with _map
Nipun Garg
2019-09-03
HDB: Fix variables according to Naming Conventions
Nipun Garg
2019-09-03
HDB: Create and load a Map in hdb.cpp
Nipun Garg
2019-09-03
HDB: Load the mapHeader in loadMap(...)
Nipun Garg
2019-09-03
HDB: Setup loadMap call in hdb.cpp
Nipun Garg
2019-09-03
HDB: Add scriptPatch and add in sanitizeScript
Nipun Garg
2019-09-03
HDB: Test the test.lua file in the data file dir
Nipun Garg
2019-09-03
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2019-09-03
HDB: Call lua->init() before initScript
Nipun Garg
2019-09-03
HDB: Fix allocation problem with g_hdb
Nipun Garg
2019-09-03
HDB: Load MAP00_DEMO_LUA
Nipun Garg
2019-09-03
HDB: Remove LuaScript initialization from hdb.cpp
Nipun Garg
2019-09-03
HDB: Correct the include paths from X.h to hdb/X.h
Nipun Garg
2019-09-03
HDB: Add *g_hdb to access the subsystems
Nipun Garg
2019-09-03
HDB: Add stripComments() to strip C-style comments
Nipun Garg
2019-09-03
HDB: Modify setGameFlags() to getGameFlags()
Nipun Garg
2019-09-03
HDB: Add LuaScript::initScript
Nipun Garg
2019-09-03
HDB: Check if demo version is running
Nipun Garg
2019-09-03
HDB: Test LuaScript::executeFile
Nipun Garg
2019-09-03
HDB: Toogle the control flow of HDBGame::init()
Nipun Garg
2019-09-03
HDB: Add Lua subsystem
Nipun Garg
2019-09-03
HDB: Draw the t32_ground1 tile to the screen
Nipun Garg
2019-09-03
HDB: Refactor readStream() into findFirstData()
Nipun Garg
2019-09-03
HDB: Correct the PixelFormat to 565
Nipun Garg
2019-09-03
HDB: Load the logo screen and display it to screen
Nipun Garg
2019-09-03
HDB: Fix Coding and Formatting Conventions issues
Nipun Garg
2019-09-03
HDB: Fix Endian bug with MPC Signature. LE->BE
Nipun Garg
2019-09-03
HDB: Setup system for drawing Title Screen
Nipun Garg
2019-09-03
HDB: Fix Code Formatting Conventions
Nipun Garg
2019-09-03
HDB: Add the GameState and State Management
Nipun Garg
2019-09-03
HDB: Move the readMPC function to the file-manager
Nipun Garg
2019-09-03
HDB: Fix the PixelFormat to hardcoded value
Nipun Garg
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