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path: root/engines/hdb/hdb.cpp
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2019-09-03HDB: Fix variables according to Naming ConventionsNipun Garg
2019-09-03HDB: Create and load a Map in hdb.cppNipun Garg
2019-09-03HDB: Load the mapHeader in loadMap(...)Nipun Garg
2019-09-03HDB: Setup loadMap call in hdb.cppNipun Garg
2019-09-03HDB: Add scriptPatch and add in sanitizeScriptNipun Garg
2019-09-03HDB: Test the test.lua file in the data file dirNipun Garg
2019-09-03JANITORIAL: Whitespace fixesEugene Sandulenko
2019-09-03HDB: Call lua->init() before initScriptNipun Garg
2019-09-03HDB: Fix allocation problem with g_hdbNipun Garg
2019-09-03HDB: Load MAP00_DEMO_LUANipun Garg
2019-09-03HDB: Remove LuaScript initialization from hdb.cppNipun Garg
2019-09-03HDB: Correct the include paths from X.h to hdb/X.hNipun Garg
2019-09-03HDB: Add *g_hdb to access the subsystemsNipun Garg
2019-09-03HDB: Add stripComments() to strip C-style commentsNipun Garg
There are a few C-style comments present in the Lua files
2019-09-03HDB: Modify setGameFlags() to getGameFlags()Nipun Garg
2019-09-03HDB: Add LuaScript::initScriptNipun Garg
It creates a new Lua environment whenever a new Lua script is loaded
2019-09-03HDB: Check if demo version is runningNipun Garg
2019-09-03HDB: Test LuaScript::executeFileNipun Garg
2019-09-03HDB: Toogle the control flow of HDBGame::init()Nipun Garg
The previous flow only allowed one subsystem to be initialized.
2019-09-03HDB: Add Lua subsystemNipun Garg
Added the LuaScript *lua pointer. Also called the destructors for fileMan and lua
2019-09-03HDB: Draw the t32_ground1 tile to the screenNipun Garg
2019-09-03HDB: Refactor readStream() into findFirstData()Nipun Garg
2019-09-03HDB: Correct the PixelFormat to 565Nipun Garg
2019-09-03HDB: Load the logo screen and display it to screenNipun Garg
2019-09-03HDB: Fix Coding and Formatting Conventions issuesNipun Garg
2019-09-03HDB: Fix Endian bug with MPC Signature. LE->BENipun Garg
2019-09-03HDB: Setup system for drawing Title ScreenNipun Garg
2019-09-03HDB: Fix Code Formatting ConventionsNipun Garg
2019-09-03HDB: Add the GameState and State ManagementNipun Garg
2019-09-03HDB: Move the readMPC function to the file-managerNipun Garg
2019-09-03HDB: Fix the PixelFormat to hardcoded valueNipun Garg
The function getScreenFormat() doesn't work until initGraphics has been called. Hence, calling it to initialize the PixelFormat doesn't work.
2019-09-03HDB: Setup first Drawing SurfaceNipun Garg
2019-09-03HDB: Fix private class member in readMPC()Nipun Garg
2019-09-03HDB: Update HDB to the Code Formatting ConventionsNipun Garg
2019-09-03HDB: Update HDB to the Code Formatting ConventionsNipun Garg
2019-09-03HDB: Add decompresser to readMPC()Nipun Garg
The .MPC decompression methods are added to readMPC(). The position and length of each data file in held in the struct DataFile, which are stored in the Array gameData. To extract a file, you need to access its entry in gameData and read the file from the given position.
2019-09-03HDB: Create skeletal HDB game engineNipun Garg
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files.