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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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hdb
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hdb.cpp
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2019-09-03
HDB: Call updateKeys() from game loop
Nipun Garg
2019-09-03
HDB: Add pause checks to the Main loop
Nipun Garg
2019-09-03
HDB: Add _pauseFlag data
Nipun Garg
2019-09-03
HDB: Add updateMouseButtons and update updateMouse
Nipun Garg
2019-09-03
HDB: Add updateMouse() and call it in game loop
Nipun Garg
2019-09-03
HDB: Add setTargetXY()
Nipun Garg
2019-09-03
HDB: Unstub animGrabbing() call
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawPointer()
Nipun Garg
2019-09-03
HDB: Add _gameState check
Nipun Garg
2019-09-03
HDB: Call drawTextOut()
Nipun Garg
2019-09-03
HDB: Add FIXME for out-of-bounds access
Nipun Garg
2019-09-03
HDB: Add and call useAutoDoorOpenClose()
Nipun Garg
2019-09-03
HDB: Add _input subsytem and init it
Nipun Garg
2019-09-03
HDB: Added test case for Dialog
Eugene Sandulenko
2019-09-03
HDB: Add statements for text render debugging
Nipun Garg
2019-09-03
HDB: Call drawInventory() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Added rest of the stubs for the rendering pipeline
Eugene Sandulenko
2019-09-03
HDB: Add openDialog() call to hdb.cpp
Nipun Garg
2019-09-03
HDB: Call moveEnts()
Nipun Garg
2019-09-03
HDB: Call drawDialog() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Call animateTargets() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Fix crash during initialisation
Eugene Sandulenko
2019-09-03
HDB: Add and init the _window subsystem
Nipun Garg
2019-09-03
HDB: Call initAnimInfo() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Draw Entities, Foregrounds and Gratings
Nipun Garg
2019-09-03
HDB: Add time-keeping functions
Nipun Garg
2019-09-03
HDB: Add _actionMode and its getter-setters
Nipun Garg
2019-09-03
HDB: Hid some annoying STUB warnings
Eugene Sandulenko
2019-09-03
HDB: Remove 'Process Gettable Item' stub
Nipun Garg
2019-09-03
HDB: Remove lookAtEntity stub from useEntity
Nipun Garg
2019-09-03
HDB: Add functionality to useEntity()
Nipun Garg
2019-09-03
HDB: Add stubbed useEntity()
Nipun Garg
2019-09-03
HDB: Add paint() to draw static images
Nipun Garg
2019-09-03
HDB: Load _map outside of the game loop
Nipun Garg
2019-09-03
HDB: Remove unreachable return statements
Nipun Garg
2019-09-03
HDB: Move the _map and _ai code into the game loop
Nipun Garg
2019-09-03
HDB: Add the AI class to hdb.cpp
Nipun Garg
2019-09-03
HDB: Call level_loaded Lua function from hdb.cpp
Nipun Garg
2019-09-03
HDB: Do not blit whole screen
Eugene Sandulenko
2019-09-03
HDB: Make _globalSurface Back Buffer
Nipun Garg
Modify drawMan to use _globalSurface as a copy of the whole screen
2019-09-03
HDB: Call DrawMan::drawSky from hdb.cpp
Nipun Garg
2019-09-03
HDB: Change filenames to full-game versions
Nipun Garg
2019-09-03
HDB: Fix C++11 usage in _format
Nipun Garg
2019-09-03
HDB: Abstract the common PixelFormat to hdb.h
Nipun Garg
2019-09-03
HDB: Call _map->draw() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Modify hdb.cpp to use Tile/Picture's draw()
Nipun Garg
2019-09-03
HDB: Add kScreenWidth and kScreenHeight enums
Nipun Garg
2019-09-03
HDB: Add the Common::RandomSource _rnd
Nipun Garg
2019-09-03
HDB: Add _drawMan to hdb.cpp
Nipun Garg
2019-09-03
HDB: Replace the map in hdb.cpp with _map
Nipun Garg
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