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path: root/engines/hdb/hdb.cpp
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2019-09-03HDB: Call updateKeys() from game loopNipun Garg
2019-09-03HDB: Add pause checks to the Main loopNipun Garg
2019-09-03HDB: Add _pauseFlag dataNipun Garg
2019-09-03HDB: Add updateMouseButtons and update updateMouseNipun Garg
2019-09-03HDB: Add updateMouse() and call it in game loopNipun Garg
2019-09-03HDB: Add setTargetXY()Nipun Garg
2019-09-03HDB: Unstub animGrabbing() callNipun Garg
2019-09-03HDB: Call DrawMan::drawPointer()Nipun Garg
2019-09-03HDB: Add _gameState checkNipun Garg
2019-09-03HDB: Call drawTextOut()Nipun Garg
2019-09-03HDB: Add FIXME for out-of-bounds accessNipun Garg
2019-09-03HDB: Add and call useAutoDoorOpenClose()Nipun Garg
2019-09-03HDB: Add _input subsytem and init itNipun Garg
2019-09-03HDB: Added test case for DialogEugene Sandulenko
2019-09-03HDB: Add statements for text render debuggingNipun Garg
2019-09-03HDB: Call drawInventory() from hdb.cppNipun Garg
2019-09-03HDB: Added rest of the stubs for the rendering pipelineEugene Sandulenko
2019-09-03HDB: Add openDialog() call to hdb.cppNipun Garg
2019-09-03HDB: Call moveEnts()Nipun Garg
2019-09-03HDB: Call drawDialog() from hdb.cppNipun Garg
2019-09-03HDB: Call animateTargets() from hdb.cppNipun Garg
2019-09-03HDB: Fix crash during initialisationEugene Sandulenko
2019-09-03HDB: Add and init the _window subsystemNipun Garg
2019-09-03HDB: Call initAnimInfo() from hdb.cppNipun Garg
2019-09-03HDB: Draw Entities, Foregrounds and GratingsNipun Garg
2019-09-03HDB: Add time-keeping functionsNipun Garg
2019-09-03HDB: Add _actionMode and its getter-settersNipun Garg
2019-09-03HDB: Hid some annoying STUB warningsEugene Sandulenko
2019-09-03HDB: Remove 'Process Gettable Item' stubNipun Garg
2019-09-03HDB: Remove lookAtEntity stub from useEntityNipun Garg
2019-09-03HDB: Add functionality to useEntity()Nipun Garg
2019-09-03HDB: Add stubbed useEntity()Nipun Garg
2019-09-03HDB: Add paint() to draw static imagesNipun Garg
2019-09-03HDB: Load _map outside of the game loopNipun Garg
2019-09-03HDB: Remove unreachable return statementsNipun Garg
2019-09-03HDB: Move the _map and _ai code into the game loopNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Call level_loaded Lua function from hdb.cppNipun Garg
2019-09-03HDB: Do not blit whole screenEugene Sandulenko
2019-09-03HDB: Make _globalSurface Back BufferNipun Garg
Modify drawMan to use _globalSurface as a copy of the whole screen
2019-09-03HDB: Call DrawMan::drawSky from hdb.cppNipun Garg
2019-09-03HDB: Change filenames to full-game versionsNipun Garg
2019-09-03HDB: Fix C++11 usage in _formatNipun Garg
2019-09-03HDB: Abstract the common PixelFormat to hdb.hNipun Garg
2019-09-03HDB: Call _map->draw() from hdb.cppNipun Garg
2019-09-03HDB: Modify hdb.cpp to use Tile/Picture's draw()Nipun Garg
2019-09-03HDB: Add kScreenWidth and kScreenHeight enumsNipun Garg
2019-09-03HDB: Add the Common::RandomSource _rndNipun Garg
2019-09-03HDB: Add _drawMan to hdb.cppNipun Garg
2019-09-03HDB: Replace the map in hdb.cpp with _mapNipun Garg