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path: root/engines/hdb/map.cpp
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2019-09-06HDB: Initialize some more uninitialized variables.Strangerke
2019-09-06HDB: Simplify some code by using CLIP()Strangerke
2019-09-05HDB: Fix some unintended sign extensionsStrangerke
2019-09-03HDB: Fix out-of-bound access when on the edge of mapEugene Sandulenko
2019-09-03HDB: Fix teleporter on MAP29 in PPC version.Eugene Sandulenko
It was fixed later in the Win version, as it was transferring Guy to a wrong level.
2019-09-03HDB: Added debug info to entity loadingEugene Sandulenko
2019-09-03HDB: Implement differences in rendering pipeline for the PPC demoEugene Sandulenko
2019-09-03HDB: Fix warningsEugene Sandulenko
2019-09-03HDB: Check map hitting codeEugene Sandulenko
2019-09-03HDB: Fix _screenDrawWidth and _screenDrawHeightNipun Garg
2019-09-03HDB: Add more Platform-specific ConstantsNipun Garg
2019-09-03HDB: Make Platform specific constants into variablesNipun Garg
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce header dependencyEugene Sandulenko
2019-09-03HDB: Reduce some more variable scopesStrangerke
2019-09-03HDB: Fix copy/paste error in map centering code.Eugene Sandulenko
This prevents us from seeing NO TILES in MAP10
2019-09-03HDB: Added more constants instead of magic numbersEugene Sandulenko
2019-09-03HDB: Fix more memory leaksNipun Garg
2019-09-03HDB: Fix memory leaks when stream is returned NULLNipun Garg
2019-09-03HDB: Fix memory leaks due to findFirstData()Nipun Garg
2019-09-03HDB: Fix memory leaksNipun Garg
2019-09-03HDB: More var initialisationEugene Sandulenko
2019-09-03HDB: Fix uninitialised variablesEugene Sandulenko
2019-09-03HDB: Fix delete mismatchEugene Sandulenko
2019-09-03HDB: Fix flag checking across the engienEugene Sandulenko
2019-09-03HDB: Unstub TODOsNipun Garg
2019-09-03HDB: Complete AI::restartSystem()Eugene Sandulenko
2019-09-03HDB: Complete Map::restartSystem()Eugene Sandulenko
2019-09-03HDB: Fix _mapLoaded flag handlingEugene Sandulenko
2019-09-03HDB: Consistent memory management for map explosionsEugene Sandulenko
2019-09-03HDB: Proper memory handling for map featuresEugene Sandulenko
2019-09-03HDB: Add Loading ScreenNipun Garg
2019-09-03HDB: Initialize Map member variablesNipun Garg
2019-09-03HDB: Added missing calls to Map::Map::loadSaveFile()Eugene Sandulenko
2019-09-03HDB: Allocate memory on loadingEugene Sandulenko
2019-09-03HDB: Initialise variablesEugene Sandulenko
2019-09-03HDB: Turn _gratinds[] and _foregrounds[] into structs from pointersEugene Sandulenko
2019-09-03HDB: Fix Endian reading issuesNipun Garg
2019-09-03HDB: Fix removeBGTileAnimation() and removeFGTileAnimation() implementationsEugene Sandulenko
2019-09-03HDB: Remove unreferenced variableNipun Garg
2019-09-03HDB: Add Map save() and loadSaveFile()Nipun Garg
2019-09-03HDB: Unstub addtoFairystones callsNipun Garg
2019-09-03HDB: Implement loadMap()Eugene Sandulenko
2019-09-03HDB: Unstub HDBGame::restartMap()Eugene Sandulenko
2019-09-03HDB: Fix tile animation speedEugene Sandulenko
2019-09-03HDB: Initialise variableEugene Sandulenko
2019-09-03HDB: Rename map-loader.* -> map.*Eugene Sandulenko