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2019-09-03HDB: Fix crash when executing Lua with debug optionsEugene Sandulenko
2019-09-03HDB: Added warning to catch ambigious codeEugene Sandulenko
2019-09-03HDB: Correct const-nessEugene Sandulenko
2019-09-03HDB: Update module.mkEugene Sandulenko
2019-09-03HDB: Fix wrong code introduced during debuggingNipun Garg
2019-09-03HDB: Add and init the _window subsystemNipun Garg
2019-09-03HDB: Add Window ClassNipun Garg
2019-09-03HDB: Add the loadPic() helperNipun Garg
2019-09-03HDB: Fix local variable warningsNipun Garg
2019-09-03HDB: Add debug output for activateActionNipun Garg
2019-09-03HDB: Add entityName to _dummyPlayerNipun Garg
2019-09-03HDB: Call initAnimInfo() from hdb.cppNipun Garg
2019-09-03HDB: Add initAnimInfo()Nipun Garg
2019-09-03HDB: Add checkOneTileExistInRange()Nipun Garg
2019-09-03HDB: Add NULL checking to getMapBG/FGTileFlags()Nipun Garg
2019-09-03HDB: Add cacheTileSequence()Nipun Garg
2019-09-03HDB: Add checkAutoList calls to C_USENTITYNipun Garg
2019-09-03HDB: Fix CineCommand string and title valuesNipun Garg
2019-09-03HDB: Fix initialization warningsNipun Garg
2019-09-03HDB: Comment out C_USEENTITYNipun Garg
It seems that some Entities are being loaded with a null name. This is causing a crash.
2019-09-03HDB: Add addToActionList() and checkActionList()Nipun Garg
2019-09-03HDB: Add findEntity()Nipun Garg
2019-09-03HDB: Add checkForTouchplate()Nipun Garg
2019-09-03HDB: Add stubbed addWaypoint()Nipun Garg
2019-09-03HDB: Modify AI pointer arrays to be struct arraysNipun Garg
2019-09-03HDB: Shift Action initialization to AI()Nipun Garg
2019-09-03HDB: Add _actions list and related dataNipun Garg
2019-09-03HDB: Remove Player Gfx stub from lookAtEntityXYNipun Garg
2019-09-03HDB: Unstub checkAutoList() from C_USEENTITYNipun Garg
2019-09-03HDB: Remove _dummyPlayer stub from getPlayer()Nipun Garg
2019-09-03HDB: Add _dummyPlayer as Virtual PlayerNipun Garg
2019-09-03HDB: Add addAnimTarget() and animateTargets()Nipun Garg
2019-09-03HDB: Add _animTargets and related dataNipun Garg
2019-09-03HDB: Add list functions for _autoActionsNipun Garg
2019-09-03HDB: Add AutoAction struct and _autoActions arrayNipun Garg
2019-09-03HDB: Add stubbed Action FunctionsNipun Garg
2019-09-03HDB: Add animGrabbing()Nipun Garg
2019-09-03HDB: Add variables for AutoAction tilesNipun Garg
2019-09-03HDB: Remove stub from processCines: C_USEENTITYNipun Garg
2019-09-03HDB: Remove stubs from processCines: C_RESETCAMERANipun Garg
2019-09-03HDB: Use Masked Blitting instead of MaskedAlphaNipun Garg
This is a temporary fix until MaskedAlphaBlitting is implemented.
2019-09-03HDB: Unstub aiSergeantInit/2 and aiSergeantActionNipun Garg
2019-09-03HDB: Add stubbed animateEntity()Nipun Garg
2019-09-03HDB: Add removeFirstWaypoint()Nipun Garg
2019-09-03HDB: Add killPlayer()Nipun Garg
2019-09-03HDB: Add onEvenTile()Nipun Garg
2019-09-03HDB: Add checkFloating()Nipun Garg
2019-09-03HDB: Draw Entities, Foregrounds and GratingsNipun Garg
2019-09-03HDB: Unstub 'Increment Stun Timer'Nipun Garg
2019-09-03HDB: Unstub 'Draw Floating Entities'Nipun Garg