Age | Commit message (Collapse) | Author |
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alternate animation file name
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avoid low/high res missing files
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copy16BitRect()
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clearScreen()
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noticing
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"noColFl" is only 'true' in one animation of the full game, so the code after the check isn't used in the demo.
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Conflicts:
engines/hopkins/anim.cpp
engines/hopkins/computer.cpp
engines/hopkins/dialogs.cpp
engines/hopkins/graphics.cpp
engines/hopkins/hopkins.cpp
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readability
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This hopefully fixes the regression that was recently introduced
where the cursor would be visible, but black, during cutscenes.
This was presumably because the color black in a mouse cursor no
longer necessarily means that it's transparent.
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