Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes animation issues with the factory lift near the end of the game.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These should really be refactored in the future to use a memory buffer. Moderns systems have enough memory that it shouldn't be a problem to store a copy of the currently loaded background.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I've already previously fixed two initialisatoin errors for data reading that expected int's to be 16 bits and signed, so adding the explicit cast everywhere will likely fix other similiar issues.
|
|
Some of the methods explicitly differentiate between having a 0 result for invalid/abort versus PTRNUL return values
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
display
|
|
|
|
|
|
|