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path: root/engines/hopkins/detection.cpp
AgeCommit message (Collapse)Author
2018-12-10ENGINES: Use an uppercase C for the metaengine copyright stringsBastien Bouclet
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix Hopkins copyright signHubert Maier
2016-02-25HOPKINS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26HOPKINS: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18HOPKINS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17HOPKINS: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-02HOPKINS: Initialize censorship based on per-engine GUI option instead of ↵Strangerke
optional text flag
2013-08-01HOPKINS: Slight cleanup.Johannes Schickel
This renames HopkinsEngine::targetName to HopkinsEngine::getTargetName. This is more consistent with the name scheme of the remaining getters. It also makes getTargetName return a const reference instead of a copy.
2013-07-31HOPKINS: Reverted to saving Breakout high scores in a separate filePaul Gilbert
2013-05-22HOPKINS: Update detection to avoid as much as possible the use of executablesStrangerke
2013-02-15HOPKINS: Reorder includesStrangerke
2013-02-15HOPKINS: Fix 2 comments of LordHotoStrangerke
2012-12-22HOPKINS: Implement code for OS/2 versionStrangerke
2012-12-20HOPKINS: Remane functions and variables from GlobalsStrangerke
2012-11-17HOPKINS: Add voice to detection, except for the Win95 demo (to be fixed)Strangerke
2012-10-28HOPKINS: Work on hooking save/loading into the ScummVM frameworkPaul Gilbert
2012-10-27HOPKINS: Use platform detection in order to properly initialize the mouse cursorStrangerke
Also fix mass-renaming error in header
2012-09-08HOPKINS: Added missing changes to hook in the new enginePaul Gilbert
2012-09-07HOPKINS: Initial skeleton engine commitPaul Gilbert