Age | Commit message (Collapse) | Author |
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This shouldn't be a problem, as current client code either must find a
terminator when parsing the byte buffer or have preknowledge of the
buffer size from a file size or fixed call, so the appended null
termination will not cause issues. This change thus allows client code
to add sanity checks to prevent reading off the end of the buffer.
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optional text flag
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to clarify the result of the function
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SylvainTV for pointing it
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at it
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Also, remove the unused VGA folder.
This is the first step to remove constructFilename() and associated functions.
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refactoring
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Also remove functions related to the loading of INI files
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The game has separate folders for selected animations at different resolutions.
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Some of the methods explicitly differentiate between having a 0 result for invalid/abort versus PTRNUL return values
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display
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