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cursor manager
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Also change another variable type
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This fixes cropping issues with sprites moving into areas they are supposed to be behind.
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This fixes arriving at destinations from the map view.
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This corrects 'foreground' sprite drawing that draws over the player.
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DialogsManager class
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Animations now work correctly.
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I've already previously fixed two initialisatoin errors for data reading that expected int's to be 16 bits and signed, so adding the explicit cast everywhere will likely fix other similiar issues.
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