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2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-06HOPKINS: Add missing break to switch statementPaul Gilbert
2017-07-30COMMON: Migrate Various Endian Functions to Common from Engine Code.D G Turner
Thanks to N.E.C <beholdnec@gmail.com> for this.
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29Fix Hopkins copyright signHubert Maier
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-25HOPKINS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26HOPKINS: Only request actual save slots in listSaves.Johannes Schickel
2015-09-22HOPKINS: Fix malformed octal charactersPaul Gilbert
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-11-01HOPKINS: Add a check for another sound related to frames removed in the ↵Strangerke
Polish version. Fix for bug #6591
2014-10-29HOPKINS: Fix a couple of commentsStrangerke
2014-10-29HOPKINS: Add specific code to handle the butchered Polish version with sync ↵Strangerke
sound
2014-10-28HOPKINS: Rename the parameter of PlayAnimSound to make it meaningfulStrangerke
2014-10-28HOPKINS: Remove trailing whitespaceFilippos Karapetis
2014-10-27HOPKINS: Fix the censorship flag (bug #6591)Strangerke
2014-10-04HOPKINS: Add list of files that contain translatable stringsThierry Crozat
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-05-17HOPKINS: Fix loading of variant COMPUTAN.TXT used by Polish version.D G Turner
This is the final fix for bug #6590 - "HOPKINS-PL: Crash using computer in office".
2014-05-17HOPKINS: Further cleanup in ComputerManager class.D G Turner
Have simplified the parsing of the COMPUTAN.TXT file prior to looking at supporting the Polish file format variant. These change should have no functional difference, but improve the code by removing a set-but-unused bool in the MenuItem structure, fixing a number of repeated "magic" values to be explicit as various buffer sizes and replacing usage of strcpy with the safer version from our Common code etc.
2014-05-17HOPKINS: Add sanity check to parsing of COMPUTAN.TXT file.D G Turner
This previously crashed on the Polish version due to a variant file format causing the parsing to make several invalid memory accesses. This prevents this crash and any other in future, though it does not fix the parsing of the variant file format.
2014-05-17HOPKINS: Add null termination to byte buffer returned by loadFile().D G Turner
This shouldn't be a problem, as current client code either must find a terminator when parsing the byte buffer or have preknowledge of the buffer size from a file size or fixed call, so the appended null termination will not cause issues. This change thus allows client code to add sanity checks to prevent reading off the end of the buffer.
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18HOPKINS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17HOPKINS: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use.
2014-02-09HOPKINS: Remove useless assignationStrangerke
2014-02-09HOPKINS: Reduce the scope of some more variablesStrangerke
2014-02-09HOPKINS: Reduce the scope of some variablesStrangerke
2014-02-02HOPKINS: Initialize censorship based on per-engine GUI option instead of ↵Strangerke
optional text flag
2014-02-02HOPKINS: Fix censorship issue introduced in ↵Strangerke
a11f579a3f1690cf55c5402b8453fbaef6dd16fb
2014-02-02HOPKINS: Fix bug #6511 - Add detection to Polish full version of the gameStrangerke
2014-01-06HOPKINS: Remove some unused constantsStrangerke
2013-12-24HOPKINS: Remove custom shouldQuit() as suggested by clone2727Strangerke
2013-12-24HOPKINS: Fix bug #6456 - RTL not working.Strangerke
2013-12-07HOPKINS: Add missing getDebugger() for engine API.D G Turner
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23HOPKINS: Janitorial - Fix spacing errorsStrangerke
2013-11-09HOPKINS: Replace cascades of if by switches for language checksStrangerke
2013-11-09HOPKINS: Error out when an unknown version is encounteredStrangerke