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path: root/engines/hugo/detection.cpp
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2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-02-25HUGO: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26HUGO: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18HUGO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-09HUGO: Reduce the scope of some variablesStrangerke
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-07-03HUGO: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-06-10HUGO: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-08HUGO: Misc savegame modificationsstrangerke
- Add initial savegame on slot 0 - Save viewstate as it may now contain several different values when saving - Fix loading from GMM - Implement ctrl-N
2011-02-12HUGO: Cleanup based on Fingolfin commentsArnaud Boutonné
svn-id: r55887
2010-11-29HUGO: Fix save/load screens, which were always showing slot0 infoArnaud Boutonné
svn-id: r54658
2010-11-29HUGO: Add GMM save/load and RTLArnaud Boutonné
svn-id: r54576
2010-11-26HUGO: Get rid of initial savegameArnaud Boutonné
svn-id: r54503
2010-11-07HUGO: Use DOS names for and exact names in endGame()Arnaud Boutonné
svn-id: r54131
2010-10-10HUGO: Use _targetName for naming save filesMatthew Hoops
svn-id: r53145
2010-09-04HUGO: Fix decryption in H2 DOS, plus some cleanupArnaud Boutonné
svn-id: r52525
2010-08-27HUGO: Hopefully fix GCC_PRINTF issue in utilArnaud Boutonné
* Add a mask in each call of Warn(), Error() and Box() not using one * cleanup: use the same wording for 'End of namespace Hugo' in all files svn-id: r52406
2010-08-20Hugo : Style - Add parenthesis around condition when conditional operator is ↵Arnaud Boutonné
used, as mentioned in Code Formatting Conventions svn-id: r52230
2010-08-17HUGO: Fix file permissionsSven Hesse
755->644 svn-id: r52177
2010-08-17Hugo: Fix very minor typo.John Willis
svn-id: r52140
2010-08-17HUGO: Adding engine to the main treeEugene Sandulenko
svn-id: r52137