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2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-13HUGO: Reduce header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-02-25HUGO: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20HUGO: Add missing POTFILESThierry Crozat
2016-02-20HUGO: Translate buttons in load and save dialogs.Thierry Crozat
2016-01-26HUGO: Only request actual save slots in listSaves.Johannes Schickel
2015-02-05HUGO: Avoid drawing text above screen (bug #6799)Torbjörn Andersson
When drawing cursor text, don't draw it above the top of the screen, since this would lead to memory corruption and crashes. I'm not quite sure this is all of bug #6799 since it also mentioned that "sometimes simply using a hotspot will be enough", but it's a start.
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-18HUGO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-09HUGO: Remove a useless variable assignationStrangerke
2014-02-09HUGO: Reduce the scope of some variablesStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-01HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0Strangerke
2013-10-31HUGO: Fix CID 1003560, 1002882Strangerke
2013-10-31HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198Strangerke
2013-10-31HUGO: Fix CID 1063173, 1002888, 1002886Strangerke
2013-08-03HUGO: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03HUGO: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HUGO: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-26HUGO: Fix some uninitialized variables. CID 1002887Strangerke
2013-04-21HUGO: Add missing initializations in intro constructors. CID 1002884 and 1002885Strangerke
2013-04-19HUGO: Initialize variables in Hugo engine constructor. CID 1002886Strangerke
2013-04-17HUGO: Fix Uninitialized scalar variablesStrangerke
2012-12-13COMMON: Add wrapper for isprint.Johannes Schickel
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf.
2012-09-14HUGO: Use surface width instead of its pitch when copying to raw memory blobsFilippos Karapetis
This is according to wjp's suggestion - the pitch didn't make sense there
2012-09-13HUGO: Switch to the common PCX decoderFilippos Karapetis
2012-07-03HUGO: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-13HUGO: Rename pointersStrangerke
2012-06-13HUGO: Rename structs and enumsStrangerke
2012-06-13HUGO: More renamingStrangerke
2012-06-13HUGO: Use Common::Point in pathfindingStrangerke
2012-06-13HUGO: Some more renamingStrangerke
2012-06-13HUGO: Some more renamingStrangerke
2012-06-13HUGO: Apply coding convention (in progress)Strangerke
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.