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path: root/engines/kyra/animator.cpp
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2006-03-17Fixes animations when brandon turns inivisible/visible.Johannes Schickel
svn-id: r21348
2006-03-17- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle ↵Johannes Schickel
catacombs") - Fixes some sprite redraw bugs introduced with my last commits - Fixes wsa drawing bug in the cave too svn-id: r21346
2006-03-16Oops. removes some unneeded shifts and fixes now the feather bug.Johannes Schickel
svn-id: r21334
2006-03-16- Fixes some gfx glitches (the falling feather and the falling leaf now have ↵Johannes Schickel
correct restored background) - Fixes brandon width value after loading (removes gfx glitch while talking with the tree) svn-id: r21332
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug ↵Johannes Schickel
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) svn-id: r20678
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582