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path: root/engines/kyra/debugger.cpp
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2013-04-27KYRA: (EOB) - cleanup last commitathrxx
2013-04-27KYRA: (EOB) - add debugger functionsathrxx
(list_flags, set_flag, clear_flag)
2013-04-23KYRA: (EOB) - minor changes to debuggerathrxx
- display some more info in show_position - remove unused variable
2013-04-22KYRA: (EOB) - add debugger functionsathrxx
(open_door, close_door)
2013-04-22KYRA: (EOB) - add some debugger functionsathrxx
(show_position, set_position)
2013-04-21KYRA: (EOB) - add debugger function (list_monsters)athrxx
2013-04-14KYRA: (EOB) - add debug function to export save files in original formatathrxx
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-15KYRA: (EOB) - add support for original save game filesathrxx
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console.
2012-01-14KYRA: Fix missing debug commands.Johannes Schickel
This is a regression from cfac223cee7cc8136fdf43dea1465a1b060a803b.
2011-12-26KYRA: Some formatting fixes.Johannes Schickel
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26KYRA: (EOB) - add debugger, etc.athrxx
- add basic debugger support - fix several minor bugs
2011-11-18KYRA: "Fix" bug #3166235 "KYRA: Crash on startup on OS X due to invalid PAK ↵Johannes Schickel
file". Now we can show such errors in the debugger, since we initialize and the screen resolution and the debugger before initializing the resource manager. This allows our error function to open up the debugger and show the error at least. A better feedback to the user might be desirable, but it is not really feasible with our current possibilites for error reporting.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-03KYRA: formattingathrxx
2011-06-23KYRA: Allocate screen region buffer on the heapJulien
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-11-01KYRA: Pause engine when the debugger is open.Johannes Schickel
svn-id: r54032
2010-11-01GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warningsMax Horn
svn-id: r54007
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52340
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead ↵Johannes Schickel
of an array. svn-id: r41745
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-02Fix bug #2799905 "WINCE: Compilation broken".Johannes Schickel
svn-id: r41124
2009-06-01- Add some basic debugger for Lands of Lore.Johannes Schickel
- Allow the "flags" command in all Kyra games to be working properly with 320x200 GUI. svn-id: r41113
2009-05-12Cleanup.Johannes Schickel
svn-id: r40491
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-05-23Added 'enter' command to kyra1 debugger again.Johannes Schickel
svn-id: r32230
2008-05-11- Renamed KyraEngine to KyraEngine_v1Johannes Schickel
- kyra.* -> kyra_v1.* - scene.cpp -> scene_v1.cpp svn-id: r32044
2008-05-11Consisteny fixes:Johannes Schickel
- Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042
2008-05-06Fixed possible crash in Debugger_v2 when using 'give'.Johannes Schickel
svn-id: r31907
2008-05-04- Shared checkInput code between kyra2 and kyra3Johannes Schickel
- Debugger related cleanup svn-id: r31868
2008-05-02Started to refactor kyra2/kyra3 code to a common base. (regressions ↵Johannes Schickel
possible, compiling currently broken) svn-id: r31817
2008-04-25Oops... fixes compiling.Johannes Schickel
svn-id: r31724
2008-04-25- Committed slightly modified patch #1951735 "kyra3: debugger and "give" ↵Johannes Schickel
command" - Added some more commands to new kyra3 debugger - Cleaned up some debugger code svn-id: r31723
2008-04-12- some refactoring for Kyra3Johannes Schickel
- removed unneeded map code in KyraEngine_v3 svn-id: r31488
2008-03-28Refactored Kyrandia GUI code a bit.Johannes Schickel
svn-id: r31290
2008-03-27Made some more former kyra1 specific debug commands available for HoF.Johannes Schickel
svn-id: r31272
2008-03-27Enabled gamespeed debug command also for Kyra1.Johannes Schickel
svn-id: r31267
2008-03-27Fixed palette loading debug command for amiga version.Johannes Schickel
svn-id: r31266
2008-03-27Added debugger command to set screen palette.Johannes Schickel
svn-id: r31265
2008-03-21- improved timer information output in debuggerJohannes Schickel
- fixed timer data loading svn-id: r31215
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
- implement opcode 151: meanWhileScene() - fix dragon flight scene: this is still totally messed up, but at least the screen doesn't stay blank any more svn-id: r31152
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
- fixed bug in updateCharFacing - added 'give' command to HoF debugger, which allows setting the hand item to a specified item svn-id: r31087
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238