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path: root/engines/kyra/gui_lok.h
AgeCommit message (Collapse)Author
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
svn-id: r35393
2008-08-20Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". ↵Johannes Schickel
(Without Max' compressed backward seeking support for now) svn-id: r34053
2008-08-02Proper fix for bug #2035459 "KYRA1: long savegame names cause garbage".Johannes Schickel
svn-id: r33519
2008-08-02Fix for bug #2035459 "KYRA1: long savegame names cause garbage".Johannes Schickel
svn-id: r33518
2008-06-24Added const to some static data.Johannes Schickel
svn-id: r32763
2008-05-12Added do { ... } while (0) to the GUI_V* macros, so that they will work asTorbjörn Andersson
expected if, for instance, someone writes "if (...) GUI_V1_MENU_ITEM( ... );" I don't expect anyone will want to write statements like that, but just to avoid nasty surprises... svn-id: r32049
2008-05-12Renamed preprocessor constants to match file names.Torbjörn Andersson
svn-id: r32047
2008-05-11Consisteny fixes:Johannes Schickel
- Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042