Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2014-02-18 | KYRA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-18 | KYRA: (LOL) - add comment in gui_lol.cpp | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - adjust sjis font settings, spacing, etc. | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - adapt static resources | athrxx | |
2013-01-09 | KYRA: Make all hex constants use uppercase letters. | Johannes Schickel | |
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g' | |||
2012-03-13 | JANITORIAL: Simply use *x instead of *x.get() on smart pointers. | Christoph Mallon | |
2012-01-07 | KYRA: Fix LoL/EoB savegame typing issue with keymapper | Tarek Soliman | |
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto | |||
2011-12-31 | KYRA: Slight formatting fixes. | Johannes Schickel | |
2011-12-26 | KYRA: (EOB) - Start implementing EOB1 party transfer (not working yet) | athrxx | |
(ScummVM specific solution which allows the selection of save files of all configured EOB1 targets) | |||
2011-12-26 | KYRA: (EOB) - extend save/load dialogue to support 990 slots | athrxx | |
2011-12-26 | KYRA: (EOB) - some refactoring | athrxx | |
2011-12-26 | KYRA: (EOB) - more work on ingame menus | athrxx | |
2011-12-26 | KYRA: (EOB) - initial code base commit | athrxx | |
2011-11-16 | KYRA: Make message about missing save file a warning and no error. | Johannes Schickel | |
2011-11-14 | KYRA: Cleanup _saveSlots array sorting. | Johannes Schickel | |
2011-11-14 | KYRA: Whitespace fixes. | Johannes Schickel | |
2011-11-14 | KYRA: Fix bug #3437647 "LOL: Unexpected missing save file". | Johannes Schickel | |
Formerly the code was confused about what _saveSlots is doing, i.e. creating a continous list of existing save slot ids. | |||
2011-11-04 | KYRA: Use "0xFF" instead of "0xFFFF" as memset's second parameter. | Johannes Schickel | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-07-24 | LOL: add support for Russian floppy version | athrxx | |
2011-07-04 | KYRA: cleanup last commit | athrxx | |
2011-07-04 | KYRA: fix ingame menu save slots | athrxx | |
- long GMM save descriptions will be trimmed to fit the ingame menu save slots - prevent writing beyond the right margin in Kyra 1 save slots | |||
2011-06-09 | KYRA: Add a default case to a switch statement. | Johannes Schickel | |
This includes a TODO, about what to do if we ever hit this case. | |||
2011-06-09 | KYRA: Get rid of most snprintf usages. | Johannes Schickel | |
Thanks to digitall for his initial patch, which I only altered slightly. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | KYRA: Fix compilation when LoL is disabled. | Johannes Schickel | |
2011-04-28 | KYRA: Clean up of header includes. | Johannes Schickel | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-10-28 | KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern. | Johannes Schickel | |
This is to avoid name similarity between KyraEngine::saveGameState(Intern) and Engine::saveGameState. svn-id: r53912 | |||
2010-07-16 | In the help of making the new C++ standard a better one, we will now no ↵ | Johannes Schickel | |
longer rely on using parent class names in friend classes of a subclass. svn-id: r50952 | |||
2010-05-17 | Some more enforcement of our formatting conventions in KYRA too. | Johannes Schickel | |
svn-id: r49069 | |||
2010-05-05 | Replace KYRA's strncpy and strncat usages by strlcpy/strlcat. | Johannes Schickel | |
svn-id: r48954 | |||
2010-02-17 | Use Common::KeyCode instead of int as key type for KeyMap. | Johannes Schickel | |
svn-id: r48078 | |||
2010-02-07 | LOL: fixed handling of invalid monster attack sfx in the Urbish mines ↵ | Florian Kagerer | |
(should fix bug no #2945950) svn-id: r47967 | |||
2010-01-29 | Fix yet another use of possibly undefined behavior reported by syke. | Johannes Schickel | |
svn-id: r47689 | |||
2010-01-29 | Fix use of undefined behavior. (Thanks to syke for reporting) | Johannes Schickel | |
svn-id: r47685 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-24 | Fixed warning. | Torbjörn Andersson | |
svn-id: r47504 | |||
2010-01-24 | LOL: save/load menu speed up | Florian Kagerer | |
svn-id: r47501 | |||
2010-01-22 | Silenced some more cppcheck warnings. Some of these may seem silly, but the way | Torbjörn Andersson | |
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443 | |||
2009-12-26 | LOL: - added workaround for portrait speech animations which would sometimes ↵ | Florian Kagerer | |
"freeze" - renamed some stuff svn-id: r46601 | |||
2009-10-23 | LOL: fixed minor regression | Florian Kagerer | |
svn-id: r45349 | |||
2009-10-11 | Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 ↵ | Johannes Schickel | |
games did only allow ASCII input, thus they didn't use the SJIS font in the save/load menus. svn-id: r44916 | |||
2009-10-11 | Fix text input font for LoL PC98. | Johannes Schickel | |
svn-id: r44912 | |||
2009-10-11 | Cleanup. | Johannes Schickel | |
svn-id: r44906 | |||
2009-10-06 | KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when ↵ | Florian Kagerer | |
typing savegame names - fixed some minor bugs svn-id: r44709 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-04 | LoL PC98: Fix thumbnail generation via ingame menu. | Johannes Schickel | |
svn-id: r44622 |