Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-19 | LOL: - implemented delete menu | Florian Kagerer | |
- fixed some bugs in the menu code svn-id: r41683 | |||
2009-06-19 | LOL: - implemented bezel cup opcode | Florian Kagerer | |
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677 | |||
2009-06-16 | LOL: implemented options menu (settings aren't saved yet) | Florian Kagerer | |
svn-id: r41596 | |||
2009-06-15 | LOL: implemented quit menu | Florian Kagerer | |
svn-id: r41560 | |||
2009-06-15 | LOL: - started on the ingame menu code (death menu, load menu and main menu) | Florian Kagerer | |
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557 | |||
2009-06-09 | - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect | Johannes Schickel | |
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398 | |||
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵ | Johannes Schickel | |
_flagsTable instead. svn-id: r41351 | |||
2009-06-02 | Remove "_smoothScrollTimer" from LoLEngine, it was only used as local ↵ | Johannes Schickel | |
variable anyway. svn-id: r41119 | |||
2009-05-31 | LOL: prevent saving/loading in inventory screen | Florian Kagerer | |
svn-id: r41080 | |||
2009-05-29 | More formatting. | Johannes Schickel | |
svn-id: r40994 | |||
2009-05-29 | Formatting. | Johannes Schickel | |
svn-id: r40991 | |||
2009-05-29 | Cleanup. | Johannes Schickel | |
svn-id: r40989 | |||
2009-05-29 | Enable autosaves in Lands of Lore. | Johannes Schickel | |
svn-id: r40988 | |||
2009-05-28 | LOL: - fix valgrind warning | Florian Kagerer | |
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974 | |||
2009-05-24 | Strip trailing whitespaces. | Johannes Schickel | |
svn-id: r40866 | |||
2009-05-24 | LOL: fixed some input code issues: | Florian Kagerer | |
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863 | |||
2009-05-23 | Cleanup. | Johannes Schickel | |
svn-id: r40799 | |||
2009-05-22 | Yet another fix for MSVC (it seems it initializes all pointers in debug mode ↵ | Johannes Schickel | |
to 0xCCCCCCCC instead of 0). svn-id: r40796 | |||
2009-05-22 | struct Button contains non POD members, thus don't use memset on it. | Johannes Schickel | |
svn-id: r40794 | |||
2009-05-22 | Change button list handling to closer match original. This fixes a crash ↵ | Johannes Schickel | |
when loading via GMM. svn-id: r40793 | |||
2009-05-22 | Cleanup. | Johannes Schickel | |
svn-id: r40779 | |||
2009-05-21 | Changed code to closer match original input handling. | Johannes Schickel | |
svn-id: r40770 | |||
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer | |
- fixed saveload code - added some opcode for the swamp svn-id: r40763 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-18 | LOL: fix "rest party" button (broken after changes to the button handling) | Florian Kagerer | |
svn-id: r40674 | |||
2009-05-18 | LOL: - implemented fog spell | Florian Kagerer | |
svn-id: r40673 | |||
2009-05-18 | Disable GMM save/load in certain scenes. | Johannes Schickel | |
svn-id: r40672 | |||
2009-05-17 | Formatting. | Johannes Schickel | |
svn-id: r40670 | |||
2009-05-17 | Formatting. | Johannes Schickel | |
svn-id: r40668 | |||
2009-05-11 | LOL: - implemented inventory screen status icons | Florian Kagerer | |
svn-id: r40463 | |||
2009-05-10 | LOL: - fix last commit | Florian Kagerer | |
svn-id: r40443 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | LOL: correct character portrait positioning for "full screen sequences" ↵ | Florian Kagerer | |
(like grey eagle inn) when playing without sub titles svn-id: r39849 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | Formatting. | Johannes Schickel | |
svn-id: r39720 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | LOL: - implemented original style random number generator for moving around ↵ | Florian Kagerer | |
the monsters svn-id: r39425 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-14 | LOL: magic atlas can now be picked up (but it can't be used) | Florian Kagerer | |
svn-id: r39393 | |||
2009-03-10 | LOL: - some opcodes and interface code so that you can at least get out of ↵ | Florian Kagerer | |
the shops and Geron's room svn-id: r39284 | |||
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer | |
- fixed monster speed svn-id: r39275 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 |