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path: root/engines/kyra/gui_lol.cpp
AgeCommit message (Collapse)Author
2009-06-19LOL: - implemented delete menuFlorian Kagerer
- fixed some bugs in the menu code svn-id: r41683
2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
svn-id: r41596
2009-06-15LOL: implemented quit menuFlorian Kagerer
svn-id: r41560
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local ↵Johannes Schickel
variable anyway. svn-id: r41119
2009-05-31LOL: prevent saving/loading in inventory screenFlorian Kagerer
svn-id: r41080
2009-05-29More formatting.Johannes Schickel
svn-id: r40994
2009-05-29Formatting.Johannes Schickel
svn-id: r40991
2009-05-29Cleanup.Johannes Schickel
svn-id: r40989
2009-05-29Enable autosaves in Lands of Lore.Johannes Schickel
svn-id: r40988
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974
2009-05-24Strip trailing whitespaces.Johannes Schickel
svn-id: r40866
2009-05-24LOL: fixed some input code issues:Florian Kagerer
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863
2009-05-23Cleanup.Johannes Schickel
svn-id: r40799
2009-05-22Yet another fix for MSVC (it seems it initializes all pointers in debug mode ↵Johannes Schickel
to 0xCCCCCCCC instead of 0). svn-id: r40796
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
svn-id: r40794
2009-05-22Change button list handling to closer match original. This fixes a crash ↵Johannes Schickel
when loading via GMM. svn-id: r40793
2009-05-22Cleanup.Johannes Schickel
svn-id: r40779
2009-05-21Changed code to closer match original input handling.Johannes Schickel
svn-id: r40770
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
- fixed saveload code - added some opcode for the swamp svn-id: r40763
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-18LOL: fix "rest party" button (broken after changes to the button handling)Florian Kagerer
svn-id: r40674
2009-05-18LOL: - implemented fog spellFlorian Kagerer
svn-id: r40673
2009-05-18Disable GMM save/load in certain scenes.Johannes Schickel
svn-id: r40672
2009-05-17Formatting.Johannes Schickel
svn-id: r40670
2009-05-17Formatting.Johannes Schickel
svn-id: r40668
2009-05-11LOL: - implemented inventory screen status iconsFlorian Kagerer
svn-id: r40463
2009-05-10LOL: - fix last commitFlorian Kagerer
svn-id: r40443
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-04LOL: implemented compassFlorian Kagerer
svn-id: r39852
2009-04-04LOL: correct character portrait positioning for "full screen sequences" ↵Florian Kagerer
(like grey eagle inn) when playing without sub titles svn-id: r39849
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-28Formatting.Johannes Schickel
svn-id: r39720
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a ↵Florian Kagerer
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - implemented original style random number generator for moving around ↵Florian Kagerer
the monsters svn-id: r39425
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
svn-id: r39393
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of ↵Florian Kagerer
the shops and Geron's room svn-id: r39284
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
- fixed monster speed svn-id: r39275
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125