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path: root/engines/kyra/items_hof.cpp
AgeCommit message (Collapse)Author
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2012-06-13KYRA: Reduce amount of updateScreen calls.Johannes Schickel
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-10-22KYRA: More cleanup.Johannes Schickel
svn-id: r53699
2010-10-22KYRA: Adapt Kyra2+3 to use the newly added item type too.Johannes Schickel
svn-id: r53697
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-06-29Update the screen animations while dropping items in Hand of Fate.Johannes Schickel
svn-id: r41955
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2008-05-12- Moved some opcodes to KyraEngine_v1Johannes Schickel
- Little variable renaming svn-id: r32053
2008-05-02Moved common kyra2/kyra3 item to KyraEngine_v2.Johannes Schickel
svn-id: r31819
2008-05-02Started to refactor kyra2/kyra3 code to a common base. (regressions ↵Johannes Schickel
possible, compiling currently broken) svn-id: r31817