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path: root/engines/kyra/kyra.cpp
AgeCommit message (Expand)Author
2006-04-27Move the detector code out of the constructor and into init() to do error han...Oystein Eftevaag
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the initial...Oystein Eftevaag
2006-04-17Implements the end credits, and disables fast forwarding in the intro.Oystein Eftevaag
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...Johannes Schickel
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-21Implemented "sound triggers" so that the music does not stop shortly afterTorbjörn Andersson
2006-03-19Makes sure Brandon actually dies when he turns to stone in the kyragem roomOystein Eftevaag
2006-03-19Adds button press animations to the menu, and resets the cursor when the Dial...Oystein Eftevaag
2006-03-18- started to rework static resource loadingJohannes Schickel
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
2006-03-15Revert previous change. I'm told some backends don't draw the mouse cursorTorbjörn Andersson
2006-03-15The backend handled cursor drawing -- no need to update the screen manually.Torbjörn Andersson
2006-03-14- Deletes wrong spaces in debugC calls in resource.cppJohannes Schickel
2006-03-14Fixes wrong sound then showing the death screen.Johannes Schickel
2006-03-13- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...Johannes Schickel
2006-03-12Corrects former commit which deleted sound file loading after the scene with ...Johannes Schickel
2006-03-12Music in the last two intro scenes plays now again with adlib.Johannes Schickel
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-08Implemented the last menu (the settings screen). Walking speed, text speed,Oystein Eftevaag
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-07Added the proper death dialog, changed the sequence skipping code a bit to avoidOystein Eftevaag
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug leve...Johannes Schickel
2006-02-13Initializes a var that would sometimes cause the intro to run too fast.Oystein Eftevaag
2006-02-11Moved engines to the new engines/ directoryMax Horn