Age | Commit message (Collapse) | Author |
|
handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit.
svn-id: r22189
|
|
if it does not
- Give more understandable feedback to user when SCUMM module can't find
a game
- Put TODO to kyra engine as their current detection scheme does not let
easily tell if game data really present in specified directory
svn-id: r22163
|
|
initial savegame is created when kyrandia is started for the first time
svn-id: r22153
|
|
svn-id: r21980
|
|
svn-id: r21937
|
|
new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
|
|
EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
|
|
trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
|
|
distinguish them)
svn-id: r21686
|
|
Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there)
- Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi)
svn-id: r21479
|
|
svn-id: r21472
|
|
in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
|
|
entering the castle. I hope this is a fair approximation of how the original
worked. Of course, this led to a couple of more renamings:
_unk5 -> _soundTrigger
updateCallback54() -> update_setSoundTrigger()
snd_setUnk5() -> snd_getSoundTrigger() (yes, "get")
At the moment, the only known sound triggers are the ones in the castle. If an
unknown trigger is set, the debugging messages will be really, really noisy. I
don't know if I should consider this a bug or an extremely annoying feature.
svn-id: r21396
|
|
svn-id: r21379
|
|
Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original
svn-id: r21377
|
|
- made some function parameters const (to work with new static res code)
svn-id: r21365
|
|
svn-id: r21315
|
|
automatically, for some reason.
svn-id: r21312
|
|
svn-id: r21311
|
|
- Adds support for amiga .pak files (and a filelist)
svn-id: r21299
|
|
svn-id: r21290
|
|
shapes and wrongly call of the kyragame fading in the outro)
- Removes a new line from a warning in seqplayer.cpp
svn-id: r21263
|
|
malcolm and kallak.
Also corrects callback50() which seem to improve the sound a bit in the kallak writing scene.
svn-id: r21238
|
|
Cleaned up the sound code a bit (removed some unneeded functions).
svn-id: r21234
|
|
svn-id: r21167
|
|
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
|
|
- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
|
|
and speech modes (text only, speech only, speech & text) can now be
configured. Toggling music and sound in general is not enabled yet.
Also formatted the static menu resources a bit differently, made
sure some vars in the menu code always got initalized, and
fixed a slight formatting error :).
svn-id: r21145
|
|
several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
|
|
possible frame losses, and removed a (now) redundant call to showOverlay() in the
debugger.
svn-id: r21125
|
|
svn-id: r21017
|
|
It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
|
|
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
|
|
- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
|
|
GameSettings usage in some engines
svn-id: r20739
|
|
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
|
|
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
|
|
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
|
|
svn-id: r20663
|
|
svn-id: r20582
|