Age | Commit message (Expand) | Author |
2006-05-28 | - makes Screen::getPagePtr private | Johannes Schickel |
2006-05-28 | Commits Chriliths patch for fixing Kyra on PalmOS. | Johannes Schickel |
2006-05-28 | The Kyra settings are now stored in the config file instead of the savegames. | Torbjörn Andersson |
2006-05-26 | Fixes input handling while moving. | Johannes Schickel |
2006-05-25 | - Adds some _quitFlag checks | Johannes Schickel |
2006-05-21 | - reworks quit handling (no _system->quit() anymore) | Johannes Schickel |
2006-05-19 | Using assert(_something->init()) is a bad idea. Assertions can be disabled. | Torbjörn Andersson |
2006-05-19 | Added some FIXMEs to the kyra engine | Max Horn |
2006-05-16 | - implements kyrandia 3 wsa loader | Johannes Schickel |
2006-05-08 | Added delay() to delayWithTicks() as well. This function is quite similar to | Torbjörn Andersson |
2006-05-08 | Replaced a bunch of delay loops with a new delayUntil() function. Now all of | Torbjörn Andersson |
2006-05-08 | Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I | Torbjörn Andersson |
2006-05-03 | - moves detection code to plugin.cpp. | Johannes Schickel |
2006-05-03 | - modifies loadBitmap not to crash if a image isn't found | Johannes Schickel |
2006-05-01 | Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined. | Johannes Schickel |
2006-05-01 | Adds archive file list, MD5 for my CD version, and a few function stubs for H... | Oystein Eftevaag |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-27 | Typo | Oystein Eftevaag |
2006-04-27 | Move the detector code out of the constructor and into init() to do error han... | Oystein Eftevaag |
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko |
2006-04-25 | Fixes some coordinate initialization in the menus, and makes sure the initial... | Oystein Eftevaag |
2006-04-17 | Implements the end credits, and disables fast forwarding in the intro. | Oystein Eftevaag |
2006-04-16 | Removed the directory parameter from md5_file | Max Horn |
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ... | Max Horn |
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko |
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin... | Max Horn |
2006-04-08 | Renamed various *GameSettings to GameSettings (our namespaces are enough to d... | Max Horn |
2006-03-28 | - Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A... | Johannes Schickel |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-21 | Implemented "sound triggers" so that the music does not stop shortly after | Torbjörn Andersson |
2006-03-19 | Makes sure Brandon actually dies when he turns to stone in the kyragem room | Oystein Eftevaag |
2006-03-19 | Adds button press animations to the menu, and resets the cursor when the Dial... | Oystein Eftevaag |
2006-03-18 | - started to rework static resource loading | Johannes Schickel |
2006-03-15 | On second thought, that comment is probably not necessary. | Torbjörn Andersson |
2006-03-15 | Revert previous change. I'm told some backends don't draw the mouse cursor | Torbjörn Andersson |
2006-03-15 | The backend handled cursor drawing -- no need to update the screen manually. | Torbjörn Andersson |
2006-03-14 | - Deletes wrong spaces in debugC calls in resource.cpp | Johannes Schickel |
2006-03-14 | Fixes wrong sound then showing the death screen. | Johannes Schickel |
2006-03-13 | - Fixed regression when moving waitTicks to delay (removes wrongly drawn shap... | Johannes Schickel |
2006-03-12 | Corrects former commit which deleted sound file loading after the scene with ... | Johannes Schickel |
2006-03-12 | Music in the last two intro scenes plays now again with adlib. | Johannes Schickel |
2006-03-09 | Make use of DetectedGame::updateDesc in the kyra & lure engines | Max Horn |
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn |
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn |
2006-03-08 | Implemented the last menu (the settings screen). Walking speed, text speed, | Oystein Eftevaag |
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including several... | Max Horn |
2006-03-07 | Added the proper death dialog, changed the sequence skipping code a bit to avoid | Oystein Eftevaag |
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn |
2006-02-27 | Added WIP Adlib sound playing code to kyra. | Johannes Schickel |