Age | Commit message (Collapse) | Author |
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EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.
svn-id: r21702
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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distinguish them)
svn-id: r21686
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Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there)
- Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi)
svn-id: r21479
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svn-id: r21472
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
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entering the castle. I hope this is a fair approximation of how the original
worked. Of course, this led to a couple of more renamings:
_unk5 -> _soundTrigger
updateCallback54() -> update_setSoundTrigger()
snd_setUnk5() -> snd_getSoundTrigger() (yes, "get")
At the moment, the only known sound triggers are the ones in the castle. If an
unknown trigger is set, the debugging messages will be really, really noisy. I
don't know if I should consider this a bug or an extremely annoying feature.
svn-id: r21396
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svn-id: r21379
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Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original
svn-id: r21377
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- made some function parameters const (to work with new static res code)
svn-id: r21365
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svn-id: r21315
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automatically, for some reason.
svn-id: r21312
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svn-id: r21311
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- Adds support for amiga .pak files (and a filelist)
svn-id: r21299
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svn-id: r21290
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shapes and wrongly call of the kyragame fading in the outro)
- Removes a new line from a warning in seqplayer.cpp
svn-id: r21263
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malcolm and kallak.
Also corrects callback50() which seem to improve the sound a bit in the kallak writing scene.
svn-id: r21238
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Cleaned up the sound code a bit (removed some unneeded functions).
svn-id: r21234
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svn-id: r21167
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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and speech modes (text only, speech only, speech & text) can now be
configured. Toggling music and sound in general is not enabled yet.
Also formatted the static menu resources a bit differently, made
sure some vars in the menu code always got initalized, and
fixed a slight formatting error :).
svn-id: r21145
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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possible frame losses, and removed a (now) redundant call to showOverlay() in the
debugger.
svn-id: r21125
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svn-id: r21017
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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GameSettings usage in some engines
svn-id: r20739
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
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svn-id: r20663
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svn-id: r20582
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