aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/kyra.cpp
AgeCommit message (Expand)Author
2006-06-24These FIXME comments can go, I think :)Max Horn
2006-06-24Fixing a leak in the Kyra engine (the savefile manager allocated by class Eng...Max Horn
2006-06-05Fixed PalmOS ARM crashesChris Apers
2006-06-03Fixes visible mouse cursor in the intro with classic theme.Johannes Schickel
2006-06-03Fix for bug # 1497965 ("KYRA1: Skipping dialogue requires two clicks").Johannes Schickel
2006-05-28cleanupJohannes Schickel
2006-05-28- makes Screen::getPagePtr privateJohannes Schickel
2006-05-28Commits Chriliths patch for fixing Kyra on PalmOS.Johannes Schickel
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
2006-05-26Fixes input handling while moving.Johannes Schickel
2006-05-25- Adds some _quitFlag checksJohannes Schickel
2006-05-21- reworks quit handling (no _system->quit() anymore)Johannes Schickel
2006-05-19Using assert(_something->init()) is a bad idea. Assertions can be disabled.Torbjörn Andersson
2006-05-19Added some FIXMEs to the kyra engineMax Horn
2006-05-16- implements kyrandia 3 wsa loaderJohannes Schickel
2006-05-08Added delay() to delayWithTicks() as well. This function is quite similar toTorbjörn Andersson
2006-05-08Replaced a bunch of delay loops with a new delayUntil() function. Now all ofTorbjörn Andersson
2006-05-08Cleanup: Use ScummVM indentation style for switch() cases. In some cases, ITorbjörn Andersson
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
2006-05-03- modifies loadBitmap not to crash if a image isn't foundJohannes Schickel
2006-05-01Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.Johannes Schickel
2006-05-01Adds archive file list, MD5 for my CD version, and a few function stubs for H...Oystein Eftevaag
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-27TypoOystein Eftevaag
2006-04-27Move the detector code out of the constructor and into init() to do error han...Oystein Eftevaag
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the initial...Oystein Eftevaag
2006-04-17Implements the end credits, and disables fast forwarding in the intro.Oystein Eftevaag
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...Johannes Schickel
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-21Implemented "sound triggers" so that the music does not stop shortly afterTorbjörn Andersson
2006-03-19Makes sure Brandon actually dies when he turns to stone in the kyragem roomOystein Eftevaag
2006-03-19Adds button press animations to the menu, and resets the cursor when the Dial...Oystein Eftevaag
2006-03-18- started to rework static resource loadingJohannes Schickel
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
2006-03-15Revert previous change. I'm told some backends don't draw the mouse cursorTorbjörn Andersson
2006-03-15The backend handled cursor drawing -- no need to update the screen manually.Torbjörn Andersson
2006-03-14- Deletes wrong spaces in debugC calls in resource.cppJohannes Schickel
2006-03-14Fixes wrong sound then showing the death screen.Johannes Schickel
2006-03-13- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...Johannes Schickel
2006-03-12Corrects former commit which deleted sound file loading after the scene with ...Johannes Schickel
2006-03-12Music in the last two intro scenes plays now again with adlib.Johannes Schickel
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn