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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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kyra.cpp
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2006-06-24
These FIXME comments can go, I think :)
Max Horn
2006-06-24
Fixing a leak in the Kyra engine (the savefile manager allocated by class Eng...
Max Horn
2006-06-05
Fixed PalmOS ARM crashes
Chris Apers
2006-06-03
Fixes visible mouse cursor in the intro with classic theme.
Johannes Schickel
2006-06-03
Fix for bug # 1497965 ("KYRA1: Skipping dialogue requires two clicks").
Johannes Schickel
2006-05-28
cleanup
Johannes Schickel
2006-05-28
- makes Screen::getPagePtr private
Johannes Schickel
2006-05-28
Commits Chriliths patch for fixing Kyra on PalmOS.
Johannes Schickel
2006-05-28
The Kyra settings are now stored in the config file instead of the savegames.
Torbjörn Andersson
2006-05-26
Fixes input handling while moving.
Johannes Schickel
2006-05-25
- Adds some _quitFlag checks
Johannes Schickel
2006-05-21
- reworks quit handling (no _system->quit() anymore)
Johannes Schickel
2006-05-19
Using assert(_something->init()) is a bad idea. Assertions can be disabled.
Torbjörn Andersson
2006-05-19
Added some FIXMEs to the kyra engine
Max Horn
2006-05-16
- implements kyrandia 3 wsa loader
Johannes Schickel
2006-05-08
Added delay() to delayWithTicks() as well. This function is quite similar to
Torbjörn Andersson
2006-05-08
Replaced a bunch of delay loops with a new delayUntil() function. Now all of
Torbjörn Andersson
2006-05-08
Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I
Torbjörn Andersson
2006-05-03
- moves detection code to plugin.cpp.
Johannes Schickel
2006-05-03
- modifies loadBitmap not to crash if a image isn't found
Johannes Schickel
2006-05-01
Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
Johannes Schickel
2006-05-01
Adds archive file list, MD5 for my CD version, and a few function stubs for H...
Oystein Eftevaag
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-27
Typo
Oystein Eftevaag
2006-04-27
Move the detector code out of the constructor and into init() to do error han...
Oystein Eftevaag
2006-04-25
- Check if path specified for a game in scummvm.ini really exists and complain
Eugene Sandulenko
2006-04-25
Fixes some coordinate initialization in the menus, and makes sure the initial...
Oystein Eftevaag
2006-04-17
Implements the end credits, and disables fast forwarding in the intro.
Oystein Eftevaag
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Renamed various *GameSettings to GameSettings (our namespaces are enough to d...
Max Horn
2006-03-28
- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with A...
Johannes Schickel
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-25
- Implemented case insensitive file reading. Left old system as a fallback
Eugene Sandulenko
2006-03-21
Implemented "sound triggers" so that the music does not stop shortly after
Torbjörn Andersson
2006-03-19
Makes sure Brandon actually dies when he turns to stone in the kyragem room
Oystein Eftevaag
2006-03-19
Adds button press animations to the menu, and resets the cursor when the Dial...
Oystein Eftevaag
2006-03-18
- started to rework static resource loading
Johannes Schickel
2006-03-15
On second thought, that comment is probably not necessary.
Torbjörn Andersson
2006-03-15
Revert previous change. I'm told some backends don't draw the mouse cursor
Torbjörn Andersson
2006-03-15
The backend handled cursor drawing -- no need to update the screen manually.
Torbjörn Andersson
2006-03-14
- Deletes wrong spaces in debugC calls in resource.cpp
Johannes Schickel
2006-03-14
Fixes wrong sound then showing the death screen.
Johannes Schickel
2006-03-13
- Fixed regression when moving waitTicks to delay (removes wrongly drawn shap...
Johannes Schickel
2006-03-12
Corrects former commit which deleted sound file loading after the scene with ...
Johannes Schickel
2006-03-12
Music in the last two intro scenes plays now again with adlib.
Johannes Schickel
2006-03-09
Make use of DetectedGame::updateDesc in the kyra & lure engines
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
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