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path: root/engines/kyra/kyra_v2.cpp
AgeCommit message (Expand)Author
2008-03-28- some accuracy changes for KyraEngine_v2::snd_playSoundEffect()Florian Kagerer
2008-03-27Implemented opcode 74: o2_setSceneAnimPos2.Johannes Schickel
2008-03-26Prevents adding of events to input queue, which will not be processed anyway.Johannes Schickel
2008-03-26- reworked skip flag handling in some places againJohannes Schickel
2008-03-26- fixed multiple voices playing at once (see bug #1926547 "HoF: Right mouse b...Johannes Schickel
2008-03-22Fix for bug #1922514 "HoF: palette artifacts when abom. snowman".Johannes Schickel
2008-03-21- Implemented opcode 97: o2_isAnySoundPlayingJohannes Schickel
2008-03-20Add HoF CD demo.Travis Howell
2008-03-20Enabled some cursor related commented out code.Johannes Schickel
2008-03-18Implemented showing of credits after completing game.Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18Completed implementation of KyraEngine_v2::inputSceneChange.Johannes Schickel
2008-03-18Fixed input bug causing Zanthia not to move sometimes.Johannes Schickel
2008-03-18Fixed bug preventing movement.Johannes Schickel
2008-03-17Oops forgot to enable some code.Johannes Schickel
2008-03-17Implemented opcode 98: o2_setDeathHandlerFlagJohannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17remove unnecessary code duplicationFlorian Kagerer
2008-03-17Also allow '.' and Escape as keys for skipping sequences in HoF.Johannes Schickel
2008-03-17Implemented quick (via hotkeys) save/load suppot for HoF.Johannes Schickel
2008-03-17Fixed KyraEngine_v2::initSceneScreenJohannes Schickel
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
2008-03-16- implemented skip flag handling in wsa related opcodesJohannes Schickel
2008-03-16fix typoFlorian Kagerer
2008-03-16- implement zanthIdleChat()Florian Kagerer
2008-03-16Reworked skipFlag handling.Johannes Schickel
2008-03-16- moved KyraEngine_v1::setupOpcodeTable from kyra_v1.cpp to kyra_v2.cppJohannes Schickel
2008-03-16Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cppJohannes Schickel
2008-03-16Implemented opcode 30: o2_addItemToCurSceneJohannes Schickel
2008-03-16- Impelemented opcode 155: o2_stopSceneAnimationJohannes Schickel
2008-03-16- add opcode 146 - resetInputColorCode()Florian Kagerer
2008-03-15- cleanupJohannes Schickel
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- some more opcodes for wsa and tim sequencesFlorian Kagerer
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- implement opcode 127 (entering the color code for the skull in the rat cave...Florian Kagerer
2008-03-15Fixed another valgrind warning.Johannes Schickel
2008-03-15Fixed some valgrind warnings.Johannes Schickel
2008-03-15Implement opcodes:Johannes Schickel
2008-03-15animations for inventory items and mouse pointersFlorian Kagerer
2008-03-09Added missing line and renamed a variable to fix warnings.Torbjörn Andersson
2008-03-09- fixed little glitch when putting items in cauldronJohannes Schickel
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
2008-03-09Implemented spellbook in HoF.Johannes Schickel
2008-03-03Fixed some uninitialized variables.Johannes Schickel
2008-03-03Started to implement GUI code for HoF.Johannes Schickel
2008-02-22two more opcodes (Zanthia's random chats and mushroom drug effects) and some ...Florian Kagerer
2008-02-18some more opcodes (the fly tree is now operational) and some bug fixesFlorian Kagerer
2008-02-17remove ugly const casts in staticresFlorian Kagerer