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path: root/engines/kyra/kyra_v2.h
AgeCommit message (Expand)Author
2008-04-18- complete support for the playable HOF demoFlorian Kagerer
2008-04-12- some refactoring for Kyra3Johannes Schickel
2008-04-06Implemented support for Towns (and hopefully DOS floppy too) menus.Johannes Schickel
2008-04-06svn-id: r31431Florian Kagerer
2008-04-06Implemented opcode 33 o2_loadSoundfile.Johannes Schickel
2008-04-04Implemented game options menu.Johannes Schickel
2008-03-30- fixed savegame description loading in kyra1Johannes Schickel
2008-03-28Changed HoF GUI code to use common GUI code now.Johannes Schickel
2008-03-28Implemented command text fadeout.Johannes Schickel
2008-03-28Implemented opcodes:Johannes Schickel
2008-03-27- Implemented opcodes:Johannes Schickel
2008-03-27Implemented opcode 74: o2_setSceneAnimPos2.Johannes Schickel
2008-03-27Implemented opcodes:Johannes Schickel
2008-03-27- Implemented support for --list-saves in Kyra engineJohannes Schickel
2008-03-21- Implemented opcode 97: o2_isAnySoundPlayingJohannes Schickel
2008-03-18Implemented showing of credits after completing game.Johannes Schickel
2008-03-18Renamed opcode 95 to o2_showItemString.Johannes Schickel
2008-03-18- Impelemented opcodes:Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18- Implemented opcodes:Johannes Schickel
2008-03-18Fixed pathfinder post processing in HoF, this should smooth walk paths a lot.Johannes Schickel
2008-03-17-missed animator_v2.cpp in last commitFlorian Kagerer
2008-03-17- implement opcode 29: o2_drawShapeFlorian Kagerer
2008-03-17Implemented opcode 98: o2_setDeathHandlerFlagJohannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17- Fixed opcode 115 (fixed dragon scene)Johannes Schickel
2008-03-17remove unnecessary code duplicationFlorian Kagerer
2008-03-17Let Kyra1 and Kyra2 use a common savegame version number. (cleanup)Johannes Schickel
2008-03-17Implemented quick (via hotkeys) save/load suppot for HoF.Johannes Schickel
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
2008-03-16- implement zanthIdleChat()Florian Kagerer
2008-03-16Implemented opcode 16: o2_soundFadeOutJohannes Schickel
2008-03-16Implemented opcode 34: o2_removeItemSlotFromInventoryJohannes Schickel
2008-03-16Implemented opcodes:Johannes Schickel
2008-03-16Reworked skipFlag handling.Johannes Schickel
2008-03-16Implemented opcode 30: o2_addItemToCurSceneJohannes Schickel
2008-03-16- Impelemented opcode 155: o2_stopSceneAnimationJohannes Schickel
2008-03-16- add opcode 146 - resetInputColorCode()Florian Kagerer
2008-03-15- cleanupJohannes Schickel
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- some more opcodes for wsa and tim sequencesFlorian Kagerer
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- implement opcode 127 (entering the color code for the skull in the rat cave...Florian Kagerer
2008-03-15Implement opcodes:Johannes Schickel
2008-03-15animations for inventory items and mouse pointersFlorian Kagerer
2008-03-09- fixed little glitch when putting items in cauldronJohannes Schickel
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
2008-03-09Implemented spellbook in HoF.Johannes Schickel
2008-03-05Implement inventory scrolling for HoF.Johannes Schickel