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path: root/engines/kyra/lol.cpp
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2009-03-10LOL: - some opcodes and interface code so that you can at least get out of ↵Florian Kagerer
the shops and Geron's room svn-id: r39284
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
- fixed monster speed svn-id: r39275
2009-03-09LOL: minor fix for text displayer (text pages now advance automatically when ↵Florian Kagerer
the speech has reached the next part) svn-id: r39250
2009-03-08LOL: some more work on the text displayer so that it handles longer texts ↵Florian Kagerer
(needed for some library books) svn-id: r39249
2009-03-08Oops, fix size argument to memset call.Johannes Schickel
svn-id: r39230
2009-03-08- CleanupJohannes Schickel
- Add FIXME svn-id: r39225
2009-03-08Cleanup.Johannes Schickel
svn-id: r39224
2009-03-08LOL: some opcodes for the library room (so that the game will at least not ↵Florian Kagerer
freeze when clicking one of the books) svn-id: r39210
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
svn-id: r39187
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
- some more work on monster walk code svn-id: r39166
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-04Fixed compilation when ENABLE_LOL is not setFilippos Karapetis
svn-id: r39123
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-16LOL: fixed invalid memory accessFlorian Kagerer
svn-id: r38383
2009-02-16LOL: - more work on the user interfaceFlorian Kagerer
- fixed non interactive demo svn-id: r38374
2009-02-15portability fix for platforms with unsigned charWillem Jan Palenstijn
svn-id: r38229
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-02KYRA: cleanupFlorian Kagerer
svn-id: r36207
2009-02-01Removed uneeded setupPrologueData calls.Johannes Schickel
svn-id: r36188
2009-02-01Moved some code to newly added files sequences_lol.cpp (more static sequence ↵Johannes Schickel
code is coming up in the future anyway...) svn-id: r36183
2009-02-01svn-id: r36178Florian Kagerer
2009-01-22Minor cleanup (got rid of a dynamic array).Johannes Schickel
svn-id: r35999
2009-01-20Cleanup.Johannes Schickel
svn-id: r35943
2009-01-20- Moved some script related code to script_lol.cppJohannes Schickel
- Renamed opcodes from o2_* to olol_* svn-id: r35938
2009-01-19LOL: some work on the music handlingFlorian Kagerer
svn-id: r35929
2009-01-19LOL: some renamingFlorian Kagerer
svn-id: r35919
2009-01-18LOL: basic music support and some cleanupFlorian Kagerer
svn-id: r35917
2009-01-18LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r35910
2009-01-18Formatting.Johannes Schickel
svn-id: r35908
2009-01-18Fixed mismatching delete call.Johannes Schickel
svn-id: r35907
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-29Reset screen dimension settings after closing menu.Johannes Schickel
svn-id: r35609
2008-12-29- CleanupJohannes Schickel
- Implemented Screen_LoL::fprintString svn-id: r35608
2008-12-29Extended some comments.Johannes Schickel
svn-id: r35606
2008-12-29Fixed character selection screen.Johannes Schickel
svn-id: r35605
2008-12-29Cleanup.Johannes Schickel
svn-id: r35604
2008-12-28LOL: - fixed some bugs in the main menu code (premature pak file unloading ↵Florian Kagerer
etc.) and added floppy support svn-id: r35595
2008-12-26Fixed memory leak.Johannes Schickel
svn-id: r35554
2008-12-26Implemented (some) main menu code for LoL.Johannes Schickel
svn-id: r35553
2008-12-26Cleanup.Johannes Schickel
svn-id: r35552
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916