Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r40145 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-05 | LOL: fix speech bug, which would cause a hang up when entering roland's house | Florian Kagerer | |
svn-id: r39858 | |||
2009-04-04 | LOL: fix magic atlas back/forward buttons | Florian Kagerer | |
svn-id: r39853 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | Formatting. | Johannes Schickel | |
svn-id: r39839 | |||
2009-04-04 | LOL: - minor sfx bug fix | Florian Kagerer | |
svn-id: r39836 | |||
2009-04-04 | LOL: - reverted last commit which would break map shape drawing (I have now ↵ | Florian Kagerer | |
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | Fix invalid memory writes. | Johannes Schickel | |
svn-id: r39727 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the ↵ | Florian Kagerer | |
floor, teleporters, ice walls) svn-id: r39599 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | Align ScummVM version string properly. | Johannes Schickel | |
svn-id: r39432 | |||
2009-03-15 | LOL: - implemented original style random number generator for moving around ↵ | Florian Kagerer | |
the monsters svn-id: r39425 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-14 | LOL: - complete support for the three "special rooms" in the castle | Florian Kagerer | |
svn-id: r39391 | |||
2009-03-10 | LOL: - some opcodes and interface code so that you can at least get out of ↵ | Florian Kagerer | |
the shops and Geron's room svn-id: r39284 | |||
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer | |
- fixed monster speed svn-id: r39275 | |||
2009-03-09 | LOL: minor fix for text displayer (text pages now advance automatically when ↵ | Florian Kagerer | |
the speech has reached the next part) svn-id: r39250 | |||
2009-03-08 | LOL: some more work on the text displayer so that it handles longer texts ↵ | Florian Kagerer | |
(needed for some library books) svn-id: r39249 | |||
2009-03-08 | Oops, fix size argument to memset call. | Johannes Schickel | |
svn-id: r39230 | |||
2009-03-08 | - Cleanup | Johannes Schickel | |
- Add FIXME svn-id: r39225 | |||
2009-03-08 | Cleanup. | Johannes Schickel | |
svn-id: r39224 | |||
2009-03-08 | LOL: some opcodes for the library room (so that the game will at least not ↵ | Florian Kagerer | |
freeze when clicking one of the books) svn-id: r39210 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-07 | LOL: - implemented some opcodes( | Florian Kagerer | |
svn-id: r39187 | |||
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer | |
- some more work on monster walk code svn-id: r39166 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-04 | Fixed compilation when ENABLE_LOL is not set | Filippos Karapetis | |
svn-id: r39123 | |||
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer | |
svn-id: r39097 | |||
2009-03-01 | LOL: implement some opcodes for dialogue sequences | Florian Kagerer | |
svn-id: r39051 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ↵ | Florian Kagerer | |
windows) and some bug fixes svn-id: r38818 | |||
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer | |
svn-id: r38766 | |||
2009-02-21 | LOL: some work on inventory/item handling | Florian Kagerer | |
svn-id: r38711 | |||
2009-02-16 | LOL: fixed invalid memory access | Florian Kagerer | |
svn-id: r38383 | |||
2009-02-16 | LOL: - more work on the user interface | Florian Kagerer | |
- fixed non interactive demo svn-id: r38374 | |||
2009-02-15 | portability fix for platforms with unsigned char | Willem Jan Palenstijn | |
svn-id: r38229 | |||
2009-02-15 | LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵ | Florian Kagerer | |
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190 | |||
2009-02-14 | LOL: fixed bug in text displayer and some cleanup | Florian Kagerer | |
svn-id: r36327 | |||
2009-02-14 | LOL: | Florian Kagerer | |
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320 | |||
2009-02-02 | KYRA: cleanup | Florian Kagerer | |
svn-id: r36207 | |||
2009-02-01 | Removed uneeded setupPrologueData calls. | Johannes Schickel | |
svn-id: r36188 | |||
2009-02-01 | Moved some code to newly added files sequences_lol.cpp (more static sequence ↵ | Johannes Schickel | |
code is coming up in the future anyway...) svn-id: r36183 |