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path: root/engines/kyra/lol.cpp
AgeCommit message (Collapse)Author
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
svn-id: r44380
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵Florian Kagerer
getting poisoned) svn-id: r44375
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
svn-id: r44299
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
svn-id: r44223
2009-09-20Fix language settings in LoL PC98, this fixes the ingame menu usage.Johannes Schickel
svn-id: r44212
2009-09-20Fix bug in LoLEngine::decodeSjis.Johannes Schickel
svn-id: r44208
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
svn-id: r44198
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
svn-id: r44195
2009-09-14LOL: fix some regressionsFlorian Kagerer
svn-id: r44092
2009-09-12LOL: fix bug that would sometimes accidently swap the freeze palette and the ↵Florian Kagerer
normal palette in the ghorka swamp svn-id: r44040
2009-09-11LOL: add missing opcodeFlorian Kagerer
svn-id: r44036
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
svn-id: r44034
2009-09-09LOL/Floppy: - fix spell book animationFlorian Kagerer
svn-id: r44021
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
svn-id: r43960
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
svn-id: r43923
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵Florian Kagerer
work, though) svn-id: r43904
2009-08-19Add missing "break" in switch statement.Johannes Schickel
svn-id: r43536
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
svn-id: r43444
2009-08-11LOL: some minor fixesFlorian Kagerer
svn-id: r43269
2009-08-10LOL: fix main menu in floppy versionFlorian Kagerer
svn-id: r43202
2009-07-09Cleanup rollDice (the results of the old and the new function are almost ↵Johannes Schickel
identical). svn-id: r42293
2009-07-09Cleanup.Johannes Schickel
svn-id: r42292
2009-07-08LOL: cleanupFlorian Kagerer
svn-id: r42271
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
svn-id: r42270
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵Florian Kagerer
by adapting original style random number generator svn-id: r42269
2009-07-05LOL: - reduce code duplicationFlorian Kagerer
svn-id: r42140
2009-06-29Adapted various code parts to use Palette::fill.Johannes Schickel
svn-id: r41953
2009-06-29Change LoLEngine::generateFlashPalette to take Palette objects as parameters.Johannes Schickel
svn-id: r41948
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
svn-id: r41947
2009-06-29Chang Palette parameter of LolEngine::setPaletteBrightness to be const.Johannes Schickel
svn-id: r41945
2009-06-29Change LoLEngine::generateBrightnessPalette to take Palette objects as ↵Johannes Schickel
parameters. svn-id: r41944
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
svn-id: r41943
2009-06-29Change LoLEngine::processMagicIce to use Palette objects internally.Johannes Schickel
svn-id: r41942
2009-06-27LOL: add workaround to fix map text display when the language is set to FrenchFlorian Kagerer
svn-id: r41922
2009-06-27LOL: cleanupFlorian Kagerer
svn-id: r41916
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ↵Johannes Schickel
as source. svn-id: r41884
2009-06-25Change Screen_v2::generateOverlay to take a const Palette reference instead ↵Johannes Schickel
of a pointer. svn-id: r41881
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵Johannes Schickel
pointer instead of an optional array pointer. svn-id: r41744
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
svn-id: r41740
2009-06-21Cleanup.Johannes Schickel
svn-id: r41736
2009-06-21LOL: - implemented support for "floating cursors"Florian Kagerer
- prevent complete refresh for audio menu whenever a mouse button is pressed svn-id: r41734
2009-06-21Cleanup: Change LoL specific config entries to use underscores instead of ↵Johannes Schickel
whitespaces. svn-id: r41731
2009-06-21Cleanup: Change LoL code to use KYRA volume handling.Johannes Schickel
svn-id: r41730
2009-06-21LOL: - implemented audio menuFlorian Kagerer
- menu settings now get saved - remove white spaces svn-id: r41729
2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ↵Johannes Schickel
proper event recording, also the probability for generated numbers is actually nearly the same) svn-id: r41646
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
svn-id: r41596
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557