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path: root/engines/kyra/lol.cpp
AgeCommit message (Expand)Author
2009-10-03LOL/PC-98: fixed automapFlorian Kagerer
2009-10-02LOL: cleanupFlorian Kagerer
2009-10-02LOL/PC-98: fixed death menu, live/magic bar colors and money boxFlorian Kagerer
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...Florian Kagerer
2009-09-30LOL/PC-98: - fix spell effect colorsFlorian Kagerer
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...Florian Kagerer
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
2009-09-20Fix language settings in LoL PC98, this fixes the ingame menu usage.Johannes Schickel
2009-09-20Fix bug in LoLEngine::decodeSjis.Johannes Schickel
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
2009-09-14LOL: fix some regressionsFlorian Kagerer
2009-09-12LOL: fix bug that would sometimes accidently swap the freeze palette and the ...Florian Kagerer
2009-09-11LOL: add missing opcodeFlorian Kagerer
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
2009-09-09LOL/Floppy: - fix spell book animationFlorian Kagerer
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't w...Florian Kagerer
2009-08-19Add missing "break" in switch statement.Johannes Schickel
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
2009-08-11LOL: some minor fixesFlorian Kagerer
2009-08-10LOL: fix main menu in floppy versionFlorian Kagerer
2009-07-09Cleanup rollDice (the results of the old and the new function are almost iden...Johannes Schickel
2009-07-09Cleanup.Johannes Schickel
2009-07-08LOL: cleanupFlorian Kagerer
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...Florian Kagerer
2009-07-05LOL: - reduce code duplicationFlorian Kagerer
2009-06-29Adapted various code parts to use Palette::fill.Johannes Schickel
2009-06-29Change LoLEngine::generateFlashPalette to take Palette objects as parameters.Johannes Schickel
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
2009-06-29Chang Palette parameter of LolEngine::setPaletteBrightness to be const.Johannes Schickel
2009-06-29Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...Johannes Schickel
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
2009-06-29Change LoLEngine::processMagicIce to use Palette objects internally.Johannes Schickel
2009-06-27LOL: add workaround to fix map text display when the language is set to FrenchFlorian Kagerer
2009-06-27LOL: cleanupFlorian Kagerer
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ...Johannes Schickel
2009-06-25Change Screen_v2::generateOverlay to take a const Palette reference instead o...Johannes Schickel
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-21Cleanup.Johannes Schickel
2009-06-21LOL: - implemented support for "floating cursors"Florian Kagerer
2009-06-21Cleanup: Change LoL specific config entries to use underscores instead of whi...Johannes Schickel
2009-06-21Cleanup: Change LoL code to use KYRA volume handling.Johannes Schickel