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path: root/engines/kyra/lol.cpp
AgeCommit message (Collapse)Author
2009-05-28Fix mismatching new/delete[]Johannes Schickel
svn-id: r40967
2009-05-27- Moved Sound implementation declarations to the newly added file sound_intern.hJohannes Schickel
- Added support for PC Speaker sound in all Kyra1, Kyra2 and Lands of Lore - Slight cleanup svn-id: r40939
2009-05-25LOL: implemented support for the mine carFlorian Kagerer
svn-id: r40897
2009-05-24Strip trailing whitespaces.Johannes Schickel
svn-id: r40866
2009-05-24LOL: fixed some input code issues:Florian Kagerer
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863
2009-05-24LOL: fix valgrind warningFlorian Kagerer
svn-id: r40847
2009-05-24Cleanup.Johannes Schickel
svn-id: r40842
2009-05-23KYRA/LOL: restructured voice playing code so that audio compression can be ↵Florian Kagerer
supported svn-id: r40839
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-22Fix crash with MSVC.Johannes Schickel
svn-id: r40795
2009-05-22Change button list handling to closer match original. This fixes a crash ↵Johannes Schickel
when loading via GMM. svn-id: r40793
2009-05-22Handle mouse move events like the original.Johannes Schickel
svn-id: r40791
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
- fixed saveload code - added some opcode for the swamp svn-id: r40763
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-18LOL: fixed automapFlorian Kagerer
svn-id: r40701
2009-05-18Don't delay any longer, when engine is asked to quit.Johannes Schickel
svn-id: r40699
2009-05-18LOL: - implemented fog spellFlorian Kagerer
svn-id: r40673
2009-05-17Formatting.Johannes Schickel
svn-id: r40670
2009-05-17Fix possible leak.Johannes Schickel
svn-id: r40667
2009-05-17Fix crash after loading game from cmd/launcher.Johannes Schickel
svn-id: r40666
2009-05-17- CleanupJohannes Schickel
- LoL: fix memory leak svn-id: r40663
2009-05-17LoL:Johannes Schickel
- Cleanup - Implement support to load save from command line / launcher svn-id: r40662
2009-05-17Cleanup.Johannes Schickel
svn-id: r40661
2009-05-17Fix sound file missing warning for DOS version of LoL.Johannes Schickel
svn-id: r40660
2009-05-17LOL: - some opcodes for the swampFlorian Kagerer
- fix last commit (which broke TIM scripts) svn-id: r40654
2009-05-16LOL: implemented loading and saving via Alt/Ctrl + number keysFlorian Kagerer
svn-id: r40631
2009-05-16LOL: some more opcodes for the draracle caveFlorian Kagerer
svn-id: r40628
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
svn-id: r40592
2009-05-11LOL: - implemented olol_paletteFlash()Florian Kagerer
svn-id: r40466
2009-05-11LOL: - implemented inventory screen status iconsFlorian Kagerer
svn-id: r40463
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10Fix accidental assignment in if condition.Johannes Schickel
svn-id: r40425
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
svn-id: r40187
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25Fixed warning.Torbjörn Andersson
svn-id: r40145
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
svn-id: r39858
2009-04-04LOL: fix magic atlas back/forward buttonsFlorian Kagerer
svn-id: r39853
2009-04-04LOL: implemented compassFlorian Kagerer
svn-id: r39852
2009-04-04Formatting.Johannes Schickel
svn-id: r39839
2009-04-04LOL: - minor sfx bug fixFlorian Kagerer
svn-id: r39836
2009-04-04LOL: - reverted last commit which would break map shape drawing (I have now ↵Florian Kagerer
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-28Fix invalid memory writes.Johannes Schickel
svn-id: r39727
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a ↵Florian Kagerer
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653