Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-28 | Fix mismatching new/delete[] | Johannes Schickel | |
svn-id: r40967 | |||
2009-05-27 | - Moved Sound implementation declarations to the newly added file sound_intern.h | Johannes Schickel | |
- Added support for PC Speaker sound in all Kyra1, Kyra2 and Lands of Lore - Slight cleanup svn-id: r40939 | |||
2009-05-25 | LOL: implemented support for the mine car | Florian Kagerer | |
svn-id: r40897 | |||
2009-05-24 | Strip trailing whitespaces. | Johannes Schickel | |
svn-id: r40866 | |||
2009-05-24 | LOL: fixed some input code issues: | Florian Kagerer | |
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863 | |||
2009-05-24 | LOL: fix valgrind warning | Florian Kagerer | |
svn-id: r40847 | |||
2009-05-24 | Cleanup. | Johannes Schickel | |
svn-id: r40842 | |||
2009-05-23 | KYRA/LOL: restructured voice playing code so that audio compression can be ↵ | Florian Kagerer | |
supported svn-id: r40839 | |||
2009-05-23 | LOL: implemented fireball spell | Florian Kagerer | |
svn-id: r40813 | |||
2009-05-22 | Fix crash with MSVC. | Johannes Schickel | |
svn-id: r40795 | |||
2009-05-22 | Change button list handling to closer match original. This fixes a crash ↵ | Johannes Schickel | |
when loading via GMM. svn-id: r40793 | |||
2009-05-22 | Handle mouse move events like the original. | Johannes Schickel | |
svn-id: r40791 | |||
2009-05-21 | LOL: - implemented Lightning Spell | Florian Kagerer | |
svn-id: r40776 | |||
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer | |
- fixed saveload code - added some opcode for the swamp svn-id: r40763 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-19 | Formatting. | Johannes Schickel | |
svn-id: r40717 | |||
2009-05-19 | Remov lots of superfluous debug output. | Johannes Schickel | |
svn-id: r40715 | |||
2009-05-18 | LOL: fixed automap | Florian Kagerer | |
svn-id: r40701 | |||
2009-05-18 | Don't delay any longer, when engine is asked to quit. | Johannes Schickel | |
svn-id: r40699 | |||
2009-05-18 | LOL: - implemented fog spell | Florian Kagerer | |
svn-id: r40673 | |||
2009-05-17 | Formatting. | Johannes Schickel | |
svn-id: r40670 | |||
2009-05-17 | Fix possible leak. | Johannes Schickel | |
svn-id: r40667 | |||
2009-05-17 | Fix crash after loading game from cmd/launcher. | Johannes Schickel | |
svn-id: r40666 | |||
2009-05-17 | - Cleanup | Johannes Schickel | |
- LoL: fix memory leak svn-id: r40663 | |||
2009-05-17 | LoL: | Johannes Schickel | |
- Cleanup - Implement support to load save from command line / launcher svn-id: r40662 | |||
2009-05-17 | Cleanup. | Johannes Schickel | |
svn-id: r40661 | |||
2009-05-17 | Fix sound file missing warning for DOS version of LoL. | Johannes Schickel | |
svn-id: r40660 | |||
2009-05-17 | LOL: - some opcodes for the swamp | Florian Kagerer | |
- fix last commit (which broke TIM scripts) svn-id: r40654 | |||
2009-05-16 | LOL: implemented loading and saving via Alt/Ctrl + number keys | Florian Kagerer | |
svn-id: r40631 | |||
2009-05-16 | LOL: some more opcodes for the draracle cave | Florian Kagerer | |
svn-id: r40628 | |||
2009-05-15 | LOL: implemented pit drop animation | Florian Kagerer | |
svn-id: r40592 | |||
2009-05-11 | LOL: - implemented olol_paletteFlash() | Florian Kagerer | |
svn-id: r40466 | |||
2009-05-11 | LOL: - implemented inventory screen status icons | Florian Kagerer | |
svn-id: r40463 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | Fix accidental assignment in if condition. | Johannes Schickel | |
svn-id: r40425 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r40145 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-05 | LOL: fix speech bug, which would cause a hang up when entering roland's house | Florian Kagerer | |
svn-id: r39858 | |||
2009-04-04 | LOL: fix magic atlas back/forward buttons | Florian Kagerer | |
svn-id: r39853 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | Formatting. | Johannes Schickel | |
svn-id: r39839 | |||
2009-04-04 | LOL: - minor sfx bug fix | Florian Kagerer | |
svn-id: r39836 | |||
2009-04-04 | LOL: - reverted last commit which would break map shape drawing (I have now ↵ | Florian Kagerer | |
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | Fix invalid memory writes. | Johannes Schickel | |
svn-id: r39727 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 |