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path: root/engines/kyra/lol.cpp
AgeCommit message (Expand)Author
2010-01-18LOL: cleanup last commitFlorian Kagerer
2010-01-18LOL: fixed spell array sizeFlorian Kagerer
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2010-01-05Remove unsafe getTotalPlayTime from AudioStream.Johannes Schickel
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ...Florian Kagerer
2009-12-26LOL: fixed minor bug in lamp codeFlorian Kagerer
2009-12-20LOL: removed unused variableFlorian Kagerer
2009-12-20LOL: fixed text fadingFlorian Kagerer
2009-12-13LOL: fixed regressionFlorian Kagerer
2009-12-12LOL: moved TIM animation code into a separate classFlorian Kagerer
2009-11-19LOL: add support for pc speaker sfxFlorian Kagerer
2009-11-12LOL: - cleanupFlorian Kagerer
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
2009-10-26- Fix some missing initialization warnings from cppcheckJohannes Schickel
2009-10-24LOL: fixed bug in spell casting codeFlorian Kagerer
2009-10-19LOL/PC-98: match vaelan's cube behaviour with original codeFlorian Kagerer
2009-10-18LOL: - added some updateInputs to spell animation codeFlorian Kagerer
2009-10-17LOL: this (hopefully) fixes a minor glitch that might occur when using the fr...Florian Kagerer
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
2009-10-10LOL/PC-98: fixed minor glitch in wsa codeFlorian Kagerer
2009-10-09LOL/PC-98: fixed minor bugs in text displayerFlorian Kagerer
2009-10-08LOL/PC-98: fixed lightning spellFlorian Kagerer
2009-10-08LOLLOL/PC-98: fixed add-spell-to-scroll animationFlorian Kagerer
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
2009-10-07LOL/PC-98: fixed freeze spellFlorian Kagerer
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...Florian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-03LOL/PC-98: add keyboard supportFlorian Kagerer
2009-10-03LOL/PC-98: fixed automapFlorian Kagerer
2009-10-02LOL: cleanupFlorian Kagerer
2009-10-02LOL/PC-98: fixed death menu, live/magic bar colors and money boxFlorian Kagerer
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...Florian Kagerer
2009-09-30LOL/PC-98: - fix spell effect colorsFlorian Kagerer
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...Florian Kagerer
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
2009-09-20Fix language settings in LoL PC98, this fixes the ingame menu usage.Johannes Schickel
2009-09-20Fix bug in LoLEngine::decodeSjis.Johannes Schickel
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
2009-09-14LOL: fix some regressionsFlorian Kagerer
2009-09-12LOL: fix bug that would sometimes accidently swap the freeze palette and the ...Florian Kagerer
2009-09-11LOL: add missing opcodeFlorian Kagerer
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
2009-09-09LOL/Floppy: - fix spell book animationFlorian Kagerer
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't w...Florian Kagerer
2009-08-19Add missing "break" in switch statement.Johannes Schickel