Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-31 | - Little bugfix for LoL outro TIM | Johannes Schickel | |
- Add some initial code to allow easy playback of the LoL outro (credits text is still missing). svn-id: r41067 | |||
2009-05-31 | - Add support for the Lands of Lore outro TIM file | Johannes Schickel | |
- Cleanup svn-id: r41053 | |||
2009-05-30 | LOL: implemented opcode for white tower | Florian Kagerer | |
svn-id: r41050 | |||
2009-05-30 | LOL: implemented some opcodes required for yvel city | Florian Kagerer | |
svn-id: r41041 | |||
2009-05-30 | LOL: - implemented urbish mines gas explosion | Florian Kagerer | |
svn-id: r41035 | |||
2009-05-30 | LOL: - fixed crash that occured when entering yvel city | Florian Kagerer | |
- added another opcode for yvel woods svn-id: r41031 | |||
2009-05-30 | LOL: - added English floppy version to detection | Florian Kagerer | |
- implemented opcode required for Yvel woods svn-id: r41027 | |||
2009-05-29 | LOL: implemented opcode required for magic wands | Florian Kagerer | |
svn-id: r41016 | |||
2009-05-28 | LOL: - fix valgrind warning | Florian Kagerer | |
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974 | |||
2009-05-25 | LOL: implemented support for the mine car | Florian Kagerer | |
svn-id: r40897 | |||
2009-05-24 | LOL: fixed some input code issues: | Florian Kagerer | |
- party would move 2 steps instead of one when using keyboad while magic menu was open - viewing notes would abort at once instead of waiting for the next click svn-id: r40863 | |||
2009-05-24 | Cleanup. | Johannes Schickel | |
svn-id: r40842 | |||
2009-05-23 | KYRA/LOL: restructured voice playing code so that audio compression can be ↵ | Florian Kagerer | |
supported svn-id: r40839 | |||
2009-05-23 | LOL: implemented fireball spell | Florian Kagerer | |
svn-id: r40813 | |||
2009-05-22 | Change button list handling to closer match original. This fixes a crash ↵ | Johannes Schickel | |
when loading via GMM. svn-id: r40793 | |||
2009-05-22 | Handle mouse move events like the original. | Johannes Schickel | |
svn-id: r40791 | |||
2009-05-22 | Cleanup. | Johannes Schickel | |
svn-id: r40779 | |||
2009-05-22 | Fix RTL in Lands of Lore. | Johannes Schickel | |
svn-id: r40778 | |||
2009-05-21 | LOL: - implemented Lightning Spell | Florian Kagerer | |
svn-id: r40776 | |||
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer | |
- fixed saveload code - added some opcode for the swamp svn-id: r40763 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-18 | LOL: fixed automap | Florian Kagerer | |
svn-id: r40701 | |||
2009-05-18 | LOL: - implemented fog spell | Florian Kagerer | |
svn-id: r40673 | |||
2009-05-17 | LoL: | Johannes Schickel | |
- Cleanup - Implement support to load save from command line / launcher svn-id: r40662 | |||
2009-05-17 | LOL: - some opcodes for the swamp | Florian Kagerer | |
- fix last commit (which broke TIM scripts) svn-id: r40654 | |||
2009-05-16 | LOL: implemented loading and saving via Alt/Ctrl + number keys | Florian Kagerer | |
svn-id: r40631 | |||
2009-05-16 | LOL: some more opcodes for the draracle cave | Florian Kagerer | |
svn-id: r40628 | |||
2009-05-15 | LOL: implemented pit drop animation | Florian Kagerer | |
svn-id: r40592 | |||
2009-05-11 | LOL: - implemented olol_paletteFlash() | Florian Kagerer | |
svn-id: r40466 | |||
2009-05-11 | LOL: - implemented inventory screen status icons | Florian Kagerer | |
svn-id: r40463 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r40145 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-05 | LOL: implemented two more opcodes (for roland's house and for the sequence ↵ | Florian Kagerer | |
where the king gets poisoned) svn-id: r39860 | |||
2009-04-04 | LOL: implemented opcode for throwing items into or out of the thug's cave | Florian Kagerer | |
svn-id: r39854 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | LOL: - reverted last commit which would break map shape drawing (I have now ↵ | Florian Kagerer | |
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823 | |||
2009-04-03 | Fixed compilation (a signed byte cannot hold such big values) | Filippos Karapetis | |
svn-id: r39821 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | LOL: - implemented opcode required for operating the floor plates in the ↵ | Florian Kagerer | |
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the ↵ | Florian Kagerer | |
floor, teleporters, ice walls) svn-id: r39599 | |||
2009-03-21 | LOL: implemented some missing drawing code for dead monsters | Florian Kagerer | |
svn-id: r39589 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | LOL: - implemented original style random number generator for moving around ↵ | Florian Kagerer | |
the monsters svn-id: r39425 |