Age | Commit message (Collapse) | Author |
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(the user has to set the game platform to Macintosh though, since it's
atm detected as DOS version)
svn-id: r23929
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defined in Common for that now
- also reworks the game flag system in general
svn-id: r23920
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some static resources (strings, etc). Also
adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
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WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
svn-id: r23614
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- implements a little bit init stuff
- implements some music handling
svn-id: r23610
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- changes some engine detectors to use it
svn-id: r23559
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detector code.
svn-id: r23554
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svn-id: r23510
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svn-id: r23509
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Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm
engine does).
svn-id: r23426
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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svn-id: r22710
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MAIN_ENG.CPS and a language specific image.
svn-id: r22709
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svn-id: r22512
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headers instead.
svn-id: r22501
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svn-id: r22492
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- adds kyra3 dummies
svn-id: r22425
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missing) (Bug # 1409244 ("KYRA: GFX problems with ITALIAN floppy")).
svn-id: r22333
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svn-id: r22310
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- splits game table for kyra1 and kyra2.
svn-id: r22309
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